diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-04-14 16:33:52 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-04-14 16:33:52 +0300 |
commit | 8366db568607ec20a5f087d3a156d2d4dd4f8f89 (patch) | |
tree | 29f84df8adfcdd37365e0e52b8885744cb9081bd /io_scene_fbx/__init__.py | |
parent | 83ca4a3f61aeb88f9d739227d9bf9bd9222c82fe (diff) |
FBX IO: fix related to T44386: do not add again and again same material to a mesh on import.
Issue here is that FBX assigns materials by objects, while in Blender it is by default assigned
to meshes (obdata). This becomes critical with tons of objects using the same mesh (as generated
e.g. by exporting from Blender's dupliobjects).
We may add an option later to assign materials to objects too, but meh... We already have tons
of options in FBX. :|
Also, added some timing/steps reporting in console, helps seeing io process going on,
and spotting stupid issues like this one!
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r-- | io_scene_fbx/__init__.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 96c5adf2..461189c1 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (3, 2, 2), + "version": (3, 2, 3), "blender": (2, 74, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, " |