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authorBastien Montagne <montagne29@wanadoo.fr>2019-03-05 23:46:14 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-03-05 23:46:14 +0300
commit91d241f5b7df9a3806072765cc5371c5ee34dbd7 (patch)
tree2ee31208ee7c99f2cd6f90adaa7bf12f676f5c05 /io_scene_fbx/__init__.py
parentcd598b76e5fc943b4cfb4754a89cfdf79c73002f (diff)
Fix T62224: FBX importer dosen't import uv-maps correctly when there is 2 or more maps.
Do not do 'smart' init of our UV/VCol data layers, this is lost computation and can generate issues when not all items are explicitely defined in FBX file.
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r--io_scene_fbx/__init__.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 6487bf01..ce7f748f 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (4, 14, 3),
+ "version": (4, 14, 4),
"blender": (2, 80, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",