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author | Bastien Montagne <montagne29@wanadoo.fr> | 2019-03-05 23:46:14 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2019-03-05 23:46:14 +0300 |
commit | 91d241f5b7df9a3806072765cc5371c5ee34dbd7 (patch) | |
tree | 2ee31208ee7c99f2cd6f90adaa7bf12f676f5c05 /io_scene_fbx/__init__.py | |
parent | cd598b76e5fc943b4cfb4754a89cfdf79c73002f (diff) |
Fix T62224: FBX importer dosen't import uv-maps correctly when there is 2 or more maps.
Do not do 'smart' init of our UV/VCol data layers, this is lost
computation and can generate issues when not all items are explicitely
defined in FBX file.
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r-- | io_scene_fbx/__init__.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 6487bf01..ce7f748f 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (4, 14, 3), + "version": (4, 14, 4), "blender": (2, 80, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", |