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author | Bastien Montagne <montagne29@wanadoo.fr> | 2018-10-13 20:34:34 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2018-10-13 20:36:49 +0300 |
commit | 94a1268efa6a16b2e85b95a6ad145e3bbd63f018 (patch) | |
tree | c7fe08461b98256416c0bf4787d12c939736dc27 /io_scene_fbx/__init__.py | |
parent | 3c2a3f8a60d68b131d0ec606e28f8795327651df (diff) |
FBX Import: add back basic material import.
Using new ShaderWrapper from nodes_shader_utils.
Note that porting is not exact same as in 2.7x (which was using
cycles_shader_compat wrapper). New one does not support as many
features, and not in the same exact way (since it's based on Principled
BSDF), but goal here is to have soon a matching nodal material support
in the exporter...
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r-- | io_scene_fbx/__init__.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index d1d0389f..d9d70441 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (4, 10, 4), + "version": (4, 11, 0), "blender": (2, 80, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", |