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authorBastien Montagne <montagne29@wanadoo.fr>2018-10-13 20:34:34 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-10-13 20:36:49 +0300
commit94a1268efa6a16b2e85b95a6ad145e3bbd63f018 (patch)
treec7fe08461b98256416c0bf4787d12c939736dc27 /io_scene_fbx/__init__.py
parent3c2a3f8a60d68b131d0ec606e28f8795327651df (diff)
FBX Import: add back basic material import.
Using new ShaderWrapper from nodes_shader_utils. Note that porting is not exact same as in 2.7x (which was using cycles_shader_compat wrapper). New one does not support as many features, and not in the same exact way (since it's based on Principled BSDF), but goal here is to have soon a matching nodal material support in the exporter...
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r--io_scene_fbx/__init__.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index d1d0389f..d9d70441 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (4, 10, 4),
+ "version": (4, 11, 0),
"blender": (2, 80, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",