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author | Bastien Montagne <montagne29@wanadoo.fr> | 2018-12-11 13:55:55 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2018-12-11 13:58:13 +0300 |
commit | ed2c64455a78bcc43a0fefbb6cd3a3e0220c5168 (patch) | |
tree | 08d6b53e2df4ee5e0b2817e3284ce6b8e4482a20 /io_scene_fbx/__init__.py | |
parent | e05c81e0ad0ba49642a9b8bd4b49a5f6049758d8 (diff) |
Fix FBX export with deforming armature.
Indirectly reported in T59162. We do not have access to render depsgraph
currently, so we need to work on `show_viewport` option of modifiers we
want to hide when generating temp export mesh, instead of `show_render`
one...
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r-- | io_scene_fbx/__init__.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 1f3112b5..d415305d 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (4, 13, 0), + "version": (4, 13, 1), "blender": (2, 80, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", |