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authorBastien Montagne <montagne29@wanadoo.fr>2018-12-11 13:55:55 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-12-11 13:58:13 +0300
commited2c64455a78bcc43a0fefbb6cd3a3e0220c5168 (patch)
tree08d6b53e2df4ee5e0b2817e3284ce6b8e4482a20 /io_scene_fbx/__init__.py
parente05c81e0ad0ba49642a9b8bd4b49a5f6049758d8 (diff)
Fix FBX export with deforming armature.
Indirectly reported in T59162. We do not have access to render depsgraph currently, so we need to work on `show_viewport` option of modifiers we want to hide when generating temp export mesh, instead of `show_render` one...
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r--io_scene_fbx/__init__.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 1f3112b5..d415305d 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (4, 13, 0),
+ "version": (4, 13, 1),
"blender": (2, 80, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",