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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-06-24 21:12:59 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-06-24 21:24:50 +0300 |
commit | 107df683a03280ed9cdeb329b7766bef2943991c (patch) | |
tree | de84e2a2ea9f9416f1d88e4a349f65b42c0b60d4 /io_scene_fbx/__init__.py | |
parent | ff3f5574174a6c411015974c4697c4bb2c84e0ef (diff) |
Fix T45176: FBX import - mismatch in camera rotation (bad rotation order).
Somehow our mapping from FBX int 'enum' code to string representation of rotation order
was pure nonsense, only giving correct result for default 'XYZ'.
Note that we fallback to EulerXYZ in case of 'SphericXYZ', not even sure what this is!
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r-- | io_scene_fbx/__init__.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 92b32af3..2bde95a2 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (3, 3, 4), + "version": (3, 3, 5), "blender": (2, 74, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", |