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authorBastien Montagne <montagne29@wanadoo.fr>2016-05-01 18:29:17 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-05-01 18:36:52 +0300
commit184e74fbe76d105919689b24e2dbd80aaac8f588 (patch)
tree8059f7861d672e456a8ec5b1fcecca39fe707a71 /io_scene_fbx/__init__.py
parent1b1aaf3e250e61768c8f7e8695392bbd3d86933e (diff)
Fix T48322: Proxy Armature Animations are not exported to FBX.
This is the 'proxy case', only fixable one for now (linked object have un-editable animdata.action, so we cannot export animations for them for now). Issue was simply that armature modifier of linked mesh object still 'points' to linked armature object, and not to its local proxy. Fix is luckily easy (for once)!
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r--io_scene_fbx/__init__.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index c97478b6..decd9474 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (3, 7, 3),
+ "version": (3, 7, 4),
"blender": (2, 77, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",