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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-07-14 21:49:48 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-07-14 21:49:48 +0300 |
commit | 3d0f53c1d65f3a55d108f25b1ee8f391ef323910 (patch) | |
tree | 56b55404245156b7091d865195d9efe8ccb9571b /io_scene_fbx/__init__.py | |
parent | 861519e44adc5674545fa18202dc43c4c20f2d1d (diff) |
Fix T45426: fbx exporting animation of 'noise' produced by float precision error.
Looks like our absolute max diff in animation simplification process was a bit too low,
raised it from 1e-6 to 1e-5, fixes the issue in reported file at least.
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r-- | io_scene_fbx/__init__.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 0259bbd3..da4a4233 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (3, 4, 6), + "version": (3, 4, 7), "blender": (2, 74, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", |