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authorBastien Montagne <montagne29@wanadoo.fr>2015-08-21 01:50:35 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-08-21 01:50:35 +0300
commit82ff141efc015ab3cb37cd9969a0073f24664661 (patch)
tree37a4c13a4198f2f835ff8146f093974779aa83f5 /io_scene_fbx/__init__.py
parent962d1d0e8c3905589da7b6866ec207b0bb3bb527 (diff)
Fix T45859: FBX Export: Some objects are not instances.
This was due to the fact that we generate temp meshes when applying modifiers - but in dupliobject instances cases, this can be avoided. Also cleaned up a bit mesh data area, and fixed wrong template user number in this case.
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r--io_scene_fbx/__init__.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 5be7392e..d7b8e4ee 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (3, 5, 6),
+ "version": (3, 6, 0),
"blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",