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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-08-21 01:50:35 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-08-21 01:50:35 +0300 |
commit | 82ff141efc015ab3cb37cd9969a0073f24664661 (patch) | |
tree | 37a4c13a4198f2f835ff8146f093974779aa83f5 /io_scene_fbx/__init__.py | |
parent | 962d1d0e8c3905589da7b6866ec207b0bb3bb527 (diff) |
Fix T45859: FBX Export: Some objects are not instances.
This was due to the fact that we generate temp meshes when applying modifiers -
but in dupliobject instances cases, this can be avoided.
Also cleaned up a bit mesh data area, and fixed wrong template user number in this case.
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r-- | io_scene_fbx/__init__.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 5be7392e..d7b8e4ee 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (3, 5, 6), + "version": (3, 6, 0), "blender": (2, 74, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", |