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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-06-26 20:07:47 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-06-26 20:07:47 +0300 |
commit | 8c41091be72ecbbf5b14d85b0c11a90dcc98db8b (patch) | |
tree | ae5426e7ef630b59c51b2ab59833736b4d881455 /io_scene_fbx/__init__.py | |
parent | 1b1ad4665b852c1c52dcbdb0176cf2eb7f0d88f8 (diff) |
FBX import: add a setting to define a custom animation offset value, in frames.
In theory, Blender's animations start at frame 1, while FBX ones start at t0,
but looks like users need tweaking ability here too! ;)
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r-- | io_scene_fbx/__init__.py | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 2bde95a2..48ace034 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (3, 3, 5), + "version": (3, 3, 6), "blender": (2, 74, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", @@ -108,6 +108,12 @@ class ImportFBX(bpy.types.Operator, ImportHelper, IOFBXOrientationHelper): default=0.0, ) + anim_offset = FloatProperty( + name="Animation Offset", + description="Offset to apply to animation during import, in frames", + default=1.0, + ) + use_custom_props = BoolProperty( name="Import User Properties", description="Import user properties as custom properties", @@ -179,6 +185,8 @@ class ImportFBX(bpy.types.Operator, ImportHelper, IOFBXOrientationHelper): # layout.prop(self, "use_alpha_decals") layout.prop(self, "decal_offset") + layout.prop(self, "anim_offset") + layout.prop(self, "use_custom_props") sub = layout.row() sub.enabled = self.use_custom_props |