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authorBastien Montagne <montagne29@wanadoo.fr>2015-06-23 13:59:21 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-06-23 13:59:21 +0300
commitd2aa512ae8b1b326f41616a4109e7dadb36bd9d5 (patch)
tree23d8d856a662f365f630c1ba1c3d44bce7486de4 /io_scene_fbx/__init__.py
parente7f523325bdac580e28b6b4eca5e5badfbbd114e (diff)
Fix T45157: FBX Import could do with better bone alignment in pure-joints armature case.
Note that, since I do not have any skinned zero-aligned bones FBX file at hands, I do not know whether this option breaks skinning or not (hard to predict, we are playing with at least four different matrices/transforms here)... Time will say.
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r--io_scene_fbx/__init__.py15
1 files changed, 8 insertions, 7 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index ece5f976..92b32af3 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (3, 3, 3),
+ "version": (3, 3, 4),
"blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
@@ -100,40 +100,40 @@ class ImportFBX(bpy.types.Operator, ImportHelper, IOFBXOrientationHelper):
name="Alpha Decals",
description="Treat materials with alpha as decals (no shadow casting)",
default=False,
- options={'HIDDEN'}
)
decal_offset = FloatProperty(
name="Decal Offset",
description="Displace geometry of alpha meshes",
min=0.0, max=1.0,
default=0.0,
- options={'HIDDEN'}
)
use_custom_props = BoolProperty(
name="Import User Properties",
description="Import user properties as custom properties",
default=True,
- options={'HIDDEN'},
)
use_custom_props_enum_as_string = BoolProperty(
name="Import Enums As Strings",
description="Store enumeration values as strings",
default=True,
- options={'HIDDEN'},
)
ignore_leaf_bones = BoolProperty(
name="Ignore Leaf Bones",
description="Ignore the last bone at the end of each chain (used to mark the length of the previous bone)",
default=False,
- options={'HIDDEN'},
+ )
+ force_connect_children = BoolProperty(
+ name="Force Connect Children",
+ description="Force connection of children bones to their parent, even if their computed head/tail "
+ "positions do not match (can be useful with pure-joints-type armatures)",
+ default=False,
)
automatic_bone_orientation = BoolProperty(
name="Automatic Bone Orientation",
description="Try to align the major bone axis with the bone children",
default=False,
- options={'HIDDEN'},
)
primary_bone_axis = EnumProperty(
name="Primary Bone Axis",
@@ -186,6 +186,7 @@ class ImportFBX(bpy.types.Operator, ImportHelper, IOFBXOrientationHelper):
layout.prop(self, "ignore_leaf_bones")
+ layout.prop(self, "force_connect_children"),
layout.prop(self, "automatic_bone_orientation"),
sub = layout.column()
sub.enabled = not self.automatic_bone_orientation