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author | Bastien Montagne <montagne29@wanadoo.fr> | 2019-10-08 17:20:23 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2019-10-08 17:20:23 +0300 |
commit | cb4e5b248c8a1c438b1228380bbf41b9ddf6fd90 (patch) | |
tree | 718421e1e1e9d4a84d7470a554c5233e04286b5d /io_scene_fbx/__init__.py | |
parent | a17cabe4c9976547b20078149a99c9bb58152d1d (diff) |
FBX IO: Fix pose bone custom props not being exported.
We want to export editbone props in the 'edit data' NodeAttribute FBX nodes,
and the posebone props in the 'object data' Model FBX nodes...
Reported in T69554.
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r-- | io_scene_fbx/__init__.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 382553ba..9257056c 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (4, 18, 1), + "version": (4, 19, 0), "blender": (2, 81, 6), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", |