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authorBastien Montagne <montagne29@wanadoo.fr>2014-07-31 23:52:26 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-07-31 23:52:26 +0400
commit8ab7b3092c4c5919cc5d0a5c855ad1c083103d7d (patch)
tree617fa12a9eaf6a4b437d245855cb429b4b27d9a4 /io_scene_fbx/encode_bin.py
parent1d83059339fc3b8e03f8e29a91c510f8f0066056 (diff)
Cleanup: pep8 (to some extent :/ )
Diffstat (limited to 'io_scene_fbx/encode_bin.py')
-rw-r--r--io_scene_fbx/encode_bin.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/io_scene_fbx/encode_bin.py b/io_scene_fbx/encode_bin.py
index 6444ef96..2023a495 100644
--- a/io_scene_fbx/encode_bin.py
+++ b/io_scene_fbx/encode_bin.py
@@ -45,6 +45,7 @@ _FOOT_ID = b'\xfa\xbc\xab\x09\xd0\xc8\xd4\x66\xb1\x76\xfb\x83\x1c\xf7\x26\x7e'
# Awful exceptions: those "classes" of elements seem to need block sentinel even when having no children and some props.
_ELEMS_ID_ALWAYS_BLOCK_SENTINEL = {b"AnimationStack", b"AnimationLayer"}
+
class FBXElem:
__slots__ = (
"id",