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author | Campbell Barton <ideasman42@gmail.com> | 2012-05-07 17:13:52 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-07 17:13:52 +0400 |
commit | 45d006e6628decd5b61759f9bddf0140ae1aba20 (patch) | |
tree | 6d7aa6d6ac13ee0c4d35beea785a662ad7265854 /io_scene_fbx/export_fbx.py | |
parent | 636a4fdd2773b29ce4039e921a12b739169bc34a (diff) |
fix [#31291] 2.63.0 export to Autodesk FBX (.fbx) is empty if no camera
Diffstat (limited to 'io_scene_fbx/export_fbx.py')
-rw-r--r-- | io_scene_fbx/export_fbx.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/io_scene_fbx/export_fbx.py b/io_scene_fbx/export_fbx.py index 8090c44d..a33cf78f 100644 --- a/io_scene_fbx/export_fbx.py +++ b/io_scene_fbx/export_fbx.py @@ -1971,6 +1971,7 @@ def save_single(operator, scene, filepath="", mats = me.materials else: me = ob.data + me.update(calc_tessface=True) mats = me.materials # # Support object colors |