diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-08-08 13:59:12 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-08-08 13:59:12 +0400 |
commit | 4bd0f693f3276ea7a395925da394d005cda5ee5f (patch) | |
tree | 2700ae18cb97bf0d41c30e91ae74c496f54a6a4a /io_scene_fbx/export_fbx.py | |
parent | 9072ee3214a2dee044c985889326d9be638d40c1 (diff) |
initial FBX importer, work in progress but can load...
- binary fbx files only
- version 7.1 or newer
- meshes, uvs, materials, textures
- support for blender-internal and cycles materials (depends on engine selected)
note - yes, this cant load fbx files exported by blender, for that to work we would need to update the exporter.
Diffstat (limited to 'io_scene_fbx/export_fbx.py')
-rw-r--r-- | io_scene_fbx/export_fbx.py | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/io_scene_fbx/export_fbx.py b/io_scene_fbx/export_fbx.py index da833bad..8e1ad11e 100644 --- a/io_scene_fbx/export_fbx.py +++ b/io_scene_fbx/export_fbx.py @@ -3050,19 +3050,6 @@ def save(operator, context, # Please update the lists for UDK, Unity, XNA etc. on the following web page: # http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Import-Export/UnifiedFBX -# XNA FBX Requirements (JCB 29 July 2011) -# - Armature must be parented to the scene -# - Armature must be a 'Limb' never a 'null'. This is in several places. -# - First bone must be parented to the armature. -# - Rotation must be completely disabled including -# always returning the original matrix in In object_tx(). -# It is the animation that gets distorted during rotation! -# - Lone edges cause intermittent errors in the XNA content pipeline! -# I have added a warning message and excluded them. -# - Bind pose must be included with the 'MESH' -# Typical settings for XNA export -# No Cameras, No Lamps, No Edges, No face smoothing, No Default_Take, Armature as bone, Disable rotation - # NOTE TO Campbell - # Can any or all of the following notes be removed because some have been here for a long time? (JCB 27 July 2011) # NOTES (all line numbers correspond to original export_fbx.py (under release/scripts) |