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authorCampbell Barton <ideasman42@gmail.com>2013-08-08 13:59:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-08-08 13:59:12 +0400
commit4bd0f693f3276ea7a395925da394d005cda5ee5f (patch)
tree2700ae18cb97bf0d41c30e91ae74c496f54a6a4a /io_scene_fbx/export_fbx.py
parent9072ee3214a2dee044c985889326d9be638d40c1 (diff)
initial FBX importer, work in progress but can load...
- binary fbx files only - version 7.1 or newer - meshes, uvs, materials, textures - support for blender-internal and cycles materials (depends on engine selected) note - yes, this cant load fbx files exported by blender, for that to work we would need to update the exporter.
Diffstat (limited to 'io_scene_fbx/export_fbx.py')
-rw-r--r--io_scene_fbx/export_fbx.py13
1 files changed, 0 insertions, 13 deletions
diff --git a/io_scene_fbx/export_fbx.py b/io_scene_fbx/export_fbx.py
index da833bad..8e1ad11e 100644
--- a/io_scene_fbx/export_fbx.py
+++ b/io_scene_fbx/export_fbx.py
@@ -3050,19 +3050,6 @@ def save(operator, context,
# Please update the lists for UDK, Unity, XNA etc. on the following web page:
# http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Import-Export/UnifiedFBX
-# XNA FBX Requirements (JCB 29 July 2011)
-# - Armature must be parented to the scene
-# - Armature must be a 'Limb' never a 'null'. This is in several places.
-# - First bone must be parented to the armature.
-# - Rotation must be completely disabled including
-# always returning the original matrix in In object_tx().
-# It is the animation that gets distorted during rotation!
-# - Lone edges cause intermittent errors in the XNA content pipeline!
-# I have added a warning message and excluded them.
-# - Bind pose must be included with the 'MESH'
-# Typical settings for XNA export
-# No Cameras, No Lamps, No Edges, No face smoothing, No Default_Take, Armature as bone, Disable rotation
-
# NOTE TO Campbell -
# Can any or all of the following notes be removed because some have been here for a long time? (JCB 27 July 2011)
# NOTES (all line numbers correspond to original export_fbx.py (under release/scripts)