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authorBastien Montagne <montagne29@wanadoo.fr>2017-10-31 17:43:34 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-10-31 17:43:34 +0300
commit0b286650b3e9913196bd16874c4840165392803d (patch)
treead7f37d8f2b728e6e91599d92c1d639be61c31c9 /io_scene_fbx/export_fbx_bin.py
parent3e29cb17a7a0964259b44e5053c7ae925d2874ec (diff)
Fix T53202: Complex armature with bone constraints, FBX export bug.
Need more scene updates in FBX anim export code to ensure we do get sane poses...
Diffstat (limited to 'io_scene_fbx/export_fbx_bin.py')
-rw-r--r--io_scene_fbx/export_fbx_bin.py3
1 files changed, 3 insertions, 0 deletions
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index f9d6ceee..58f9f7c6 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -2021,6 +2021,7 @@ def fbx_animations(scene_data):
add_anim(animations, animated,
fbx_animations_do(scene_data, strip, strip.frame_start, strip.frame_end, True, force_keep=True))
strip.mute = True
+ scene.frame_set(scene.frame_current, 0.0)
for strip in strips:
strip.mute = False
@@ -2099,6 +2100,7 @@ def fbx_animations(scene_data):
pbo.matrix_basis = mat.copy()
ob.animation_data.action = org_act
restore_object(ob, ob_copy)
+ scene.frame_set(scene.frame_current, 0.0)
if pbones_matrices is not ...:
for pbo, mat in zip(ob.pose.bones, pbones_matrices):
@@ -2106,6 +2108,7 @@ def fbx_animations(scene_data):
ob.animation_data.action = org_act
bpy.data.objects.remove(ob_copy)
+ scene.frame_set(scene.frame_current, 0.0)
# Global (containing everything) animstack, only if not exporting NLA strips and/or all actions.
if not scene_data.settings.bake_anim_use_nla_strips and not scene_data.settings.bake_anim_use_all_actions: