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author | Alexander Gavrilov <angavrilov@gmail.com> | 2019-09-29 16:42:54 +0300 |
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committer | Alexander Gavrilov <angavrilov@gmail.com> | 2019-09-29 17:48:59 +0300 |
commit | 8c0353518e1dfef4046f1be1f8b2df6e9b3fd0af (patch) | |
tree | 28186dee2b417f3b69382b9c9eae2a3a6ff994b6 /io_scene_fbx/export_fbx_bin.py | |
parent | 704ace1b48181180b70a5b4ed0039420c4acb4db (diff) |
Rigify: implement a deformed circle widget for main spine controls.
The idea is inspired by similar shapes in other rigs like BlenRig.
The actual used shape is simply a circle deformed into a parabolic
shape when viewed from the side, added to create_circle_widget.
Using the new shape for the main controls allows adding extra FK
controls to the spine without visual confusion.
As an aside, fix a minor issue in handling bone_transform_name,
and remove redundant bone_transform_name=None parameters.
Diffstat (limited to 'io_scene_fbx/export_fbx_bin.py')
0 files changed, 0 insertions, 0 deletions