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authorBastien Montagne <montagne29@wanadoo.fr>2015-01-25 14:37:07 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-01-25 14:37:07 +0300
commit20e4c8056c3c7f107169c80e4fd7b316acc7747d (patch)
treeda1ac5d406bac548511c9d57f3afa21b7d7a65f8 /io_scene_fbx/export_fbx_bin.py
parentfe639c3459aa9dd8b26eaac91aba1f19323780ef (diff)
Fix T43279: FBX exporter would fail on 'used' valid texslots with None texture.
I’m quite not sure whether such a situation is supposed to happen, but does not hurt protecting against it anyway.
Diffstat (limited to 'io_scene_fbx/export_fbx_bin.py')
-rw-r--r--io_scene_fbx/export_fbx_bin.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index 5cc4d5a8..c7f004a3 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -2182,7 +2182,7 @@ def fbx_data_from_scene(scene, settings):
if check_skip_material(mat):
continue
for tex, use_tex in zip(mat.texture_slots, mat.use_textures):
- if tex is None or not use_tex:
+ if tex is None or tex.texture is None or not use_tex:
continue
# For now, only consider image textures.
# Note FBX does has support for procedural, but this is not portable at all (opaque blob),