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authorBastien Montagne <montagne29@wanadoo.fr>2015-06-15 22:10:06 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-06-18 18:43:41 +0300
commit470e77c2e5437d82303d2699d634a6fec8bee7d1 (patch)
tree24349c9c8e52ee1c99082edde7521cf230d72344 /io_scene_fbx/fbx_utils.py
parent2fcc6e45cb885cb14e78f591169d2d639383c0f2 (diff)
Final step (hopefully) in unit/scale Hell.v2.75-rc2
So, it appears some importers (at least UE4) do not use UnitScaleFactor defined by FBX, which is assumed to be a way to say 'this FBX file uses units n times default FBX unit' (default FBX unit being centimeter - afaik, at least I saw some FBX from Max with a UnitScaleFactor of 2.54 - inches). Hence, we have to add yet another stupid option to apply that 'unit scaling' to objects instead (as part of global scaling)... Hurra.
Diffstat (limited to 'io_scene_fbx/fbx_utils.py')
-rw-r--r--io_scene_fbx/fbx_utils.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/fbx_utils.py b/io_scene_fbx/fbx_utils.py
index 05420998..f5a8e1dd 100644
--- a/io_scene_fbx/fbx_utils.py
+++ b/io_scene_fbx/fbx_utils.py
@@ -1194,7 +1194,7 @@ FBXExportSettingsMedia = namedtuple("FBXExportSettingsMedia", (
# Helper container gathering all exporter settings.
FBXExportSettings = namedtuple("FBXExportSettings", (
- "report", "to_axes", "global_matrix", "global_scale",
+ "report", "to_axes", "global_matrix", "global_scale", "apply_unit_scale",
"bake_space_transform", "global_matrix_inv", "global_matrix_inv_transposed",
"context_objects", "object_types", "use_mesh_modifiers",
"mesh_smooth_type", "use_mesh_edges", "use_tspace",