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author | Bastien Montagne <montagne29@wanadoo.fr> | 2019-01-24 19:11:36 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2019-01-24 19:13:17 +0300 |
commit | 28324e0fb6748b323f6a5fa031ee4e126998c223 (patch) | |
tree | 91f74b0e48ad3f880b9d0d34f5e8ff9d4ccc2a92 /io_scene_fbx/import_fbx.py | |
parent | 0f1e494c5fd0a8015d826a68a0be6597455529a0 (diff) |
Partially fix T58877: FBX Importer Doesn't Respect Size and Hierarchy.
Quiet hard to believe, but looks like that critical recursive call has
never been there... This basically broke any real-life case of 'objects
parented to bones' relationships.
Scaling issues remain though, this will be for some other time.
Diffstat (limited to 'io_scene_fbx/import_fbx.py')
-rw-r--r-- | io_scene_fbx/import_fbx.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py index f35a6387..c186d3ab 100644 --- a/io_scene_fbx/import_fbx.py +++ b/io_scene_fbx/import_fbx.py @@ -1995,6 +1995,7 @@ class FbxImportHelperNode: child.pre_matrix = self.bone_child_matrix child_obj.matrix_basis = child.get_matrix() + child.link_skeleton_children(fbx_tmpl, settings, scene) return None else: obj = self.bl_obj |