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authorBastien Montagne <b.mont29@gmail.com>2019-11-05 19:21:06 +0300
committerBastien Montagne <b.mont29@gmail.com>2019-11-05 19:21:06 +0300
commit5a528cae96da99b1e072e2a59478b4febcf5591c (patch)
tree68a9259bb3828529da36607991a791abfdbcabd3 /io_scene_fbx/import_fbx.py
parent945ffd40e4de40254ae3dfc6170e927379c08ec9 (diff)
Fix T70879: FBX importer wrong normal map strength.
that value was not exported, and imported with some weird conversion without any proper explanation for it. For now, just export and import the value as-is, we can always come back and tweak it once we know what BumpFactor is supposed to be exactly in FBX...
Diffstat (limited to 'io_scene_fbx/import_fbx.py')
-rw-r--r--io_scene_fbx/import_fbx.py3
1 files changed, 1 insertions, 2 deletions
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index 93b01b9f..751a2b17 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -1425,8 +1425,7 @@ def blen_read_material(fbx_tmpl, fbx_obj, settings):
ma_wrap.metallic = elem_props_get_number(fbx_props, b'ReflectionFactor', 0.0)
# We have no metallic (a.k.a. reflection) color...
# elem_props_get_color_rgb(fbx_props, b'ReflectionColor', const_color_white)
- # (x / 7.142) is only a guess, cycles usable range is (0.0 -> 0.5)
- ma_wrap.normalmap_strength = elem_props_get_number(fbx_props, b'BumpFactor', 2.5) / 7.142
+ ma_wrap.normalmap_strength = elem_props_get_number(fbx_props, b'BumpFactor', 1.0)
# For emission color we can take into account the factor, but only for default values, not in case of texture.
emission_factor = elem_props_get_number(fbx_props, b'EmissiveFactor', 1.0)
ma_wrap.emission_color = [c * emission_factor