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authorSamuli Raivio <bqqbarbhg>2022-07-11 12:56:49 +0300
committerBastien Montagne <bastien@blender.org>2022-07-11 12:56:49 +0300
commit7a8502871c34db0343cc7de52d6b49b15a84238a (patch)
tree17e5cd1c9cbcf302b1440937e8392bdcfca55b9f /io_scene_fbx/import_fbx.py
parente5d8781f544326a59c7892da2adf35a5ba815c02 (diff)
Fix FBX IO handling of BoundaryRule enum values.
Support for BoundaryRule (how to handle edges/vertices in subdivision surface) was added in rBA9a285d80167f, but the values between 'CreaseAll' and 'CreaseEdge' were inverted. Reviewed By: mont29 Differential Revision: D15035
Diffstat (limited to 'io_scene_fbx/import_fbx.py')
-rw-r--r--io_scene_fbx/import_fbx.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index 90f0c016..72d666c1 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -2929,7 +2929,7 @@ def load(operator, context, filepath="",
mod.levels = preview_levels
mod.render_levels = render_levels
boundary_rule = elem_prop_first(elem_find_first(fbx_sdata, b'BoundaryRule'), default=1)
- if boundary_rule == 2:
+ if boundary_rule == 1:
mod.boundary_smooth = "PRESERVE_CORNERS"
else:
mod.boundary_smooth = "ALL"