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authorAlexander N <alpha-beta-release@gmx.net>2013-08-18 02:21:17 +0400
committerAlexander N <alpha-beta-release@gmx.net>2013-08-18 02:21:17 +0400
commit91e25c8fe96ffcbd14076e09c0659cb753bcd6c3 (patch)
treecf23947d9a56f80d9c741dbda3124f3343a315c8 /io_scene_fbx/parse_fbx.py
parent78a1a609731d0501e0e17aa319e4e1e4c98c76e5 (diff)
workaround for [#36443] Vertex to UV index doesn't match with 2.68a
- until the <BMesh>.faces.new(..) is scrambling the vertices order (input -> output), i use the workaround, that build a de-scramble dictionary. i still thing it is a bug in blender 2.68. - got rid of unneeded option 'io_scene_ms3d.set_sence_to_metric', Ms3dSetSceneToMetricOperator, set_sence_to_metric
Diffstat (limited to 'io_scene_fbx/parse_fbx.py')
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