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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-02-18 18:39:53 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-02-18 18:39:53 +0300 |
commit | 17ba3bcbda12a673dbdb178ece308d75ed4faf8a (patch) | |
tree | a85bc186ee89acb63717608697dce3527489c56f /io_scene_fbx | |
parent | c307a89e281a2e8830ba99e4bb1a46fcf4ee77cd (diff) |
FBX importer: minor fix to normals import code.
Diffstat (limited to 'io_scene_fbx')
-rw-r--r-- | io_scene_fbx/import_fbx.py | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py index 02d7bbc9..534cc739 100644 --- a/io_scene_fbx/import_fbx.py +++ b/io_scene_fbx/import_fbx.py @@ -1051,7 +1051,12 @@ def blen_read_geom_layer_normal(fbx_obj, mesh, xform=None): for blen_data, func in tries: if func(mesh, blen_data, "normal", fbx_layer_data, fbx_layer_index, fbx_layer_mapping, fbx_layer_ref, 3, 3, layer_id, xform): + if blen_data == mesh.vertices: + # We have to copy vnors to lnors! Far from elegant, but simple. + for l in mesh.loops: + l.normal[:] = mesh.vertices[l.vertex_index].normal return True + return False def blen_read_geom(fbx_tmpl, fbx_obj, settings): |