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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-11-20 23:51:10 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-11-20 23:51:10 +0300 |
commit | daf500661e0f886f1efc5f6e7f20a28ef6787234 (patch) | |
tree | f76a6340864658ac44ed3ae41190f8d2697d772d /io_scene_fbx | |
parent | 8e88b29ff93b1cab5c8fa1822297d60b23b81dae (diff) |
Fix T46581: Import FBX: Blender 2,.76 version breaks mesh rotation on FBX import (from Makehuman)
Regression from rBAd7fa659c6f9d4922, looks like here we do not want pre/post corrections...
Man, those matrices transform are a complete nightmare, guess this only breaks for maya-like FBX
(iirc 3dsmax-like ones do not use those pre/post transform stuff).
Diffstat (limited to 'io_scene_fbx')
-rw-r--r-- | io_scene_fbx/import_fbx.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py index 3728a822..128dab1a 100644 --- a/io_scene_fbx/import_fbx.py +++ b/io_scene_fbx/import_fbx.py @@ -2137,7 +2137,7 @@ class FbxImportHelperNode: # Probably because org app (max) handles it completely aside from any parenting stuff, # which we obviously cannot do in Blender. :/ if amat is None: - amat = self.get_bind_matrix() + amat = self.bind_matrix amat = settings.global_matrix * (Matrix() if amat is None else amat) if self.matrix_geom: amat = amat * self.matrix_geom |