diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2012-07-03 13:01:43 +0400 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2012-07-03 13:01:43 +0400 |
commit | 2dc06f6d50d14a97ff0c37f88b6979d18a0fd279 (patch) | |
tree | 60728ddc2bb420bcf11901e27a11a677276cb889 /io_scene_fbx | |
parent | 842985a49773634076d45f845957216006fc683e (diff) |
Style edit (mostly), use """ for docstrings (not ''').
Diffstat (limited to 'io_scene_fbx')
-rw-r--r-- | io_scene_fbx/__init__.py | 2 | ||||
-rw-r--r-- | io_scene_fbx/export_fbx.py | 28 |
2 files changed, 15 insertions, 15 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 5712e3f2..23792f0e 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -53,7 +53,7 @@ from bpy_extras.io_utils import (ExportHelper, class ExportFBX(bpy.types.Operator, ExportHelper): - '''Selection to an ASCII Autodesk FBX''' + """Selection to an ASCII Autodesk FBX""" bl_idname = "export_scene.fbx" bl_label = "Export FBX" bl_options = {'PRESET'} diff --git a/io_scene_fbx/export_fbx.py b/io_scene_fbx/export_fbx.py index 73e1b195..f02e7183 100644 --- a/io_scene_fbx/export_fbx.py +++ b/io_scene_fbx/export_fbx.py @@ -158,10 +158,10 @@ def action_bone_names(obj, action): # ob must be OB_MESH def BPyMesh_meshWeight2List(ob, me): - ''' Takes a mesh and return its group names and a list of lists, one list per vertex. + """ Takes a mesh and return its group names and a list of lists, one list per vertex. aligning the each vert list with the group names, each list contains float value for the weight. These 2 lists can be modified and then used with list2MeshWeight to apply the changes. - ''' + """ # Clear the vert group. groupNames = [g.name for g in ob.vertex_groups] @@ -464,9 +464,9 @@ def save_single(operator, scene, filepath="", # --------------- funcs for exporting def object_tx(ob, loc, matrix, matrix_mod=None): - ''' + """ Matrix mod is so armature objects can modify their bone matrices - ''' + """ if isinstance(ob, bpy.types.Bone): # we know we have a matrix @@ -524,11 +524,11 @@ def save_single(operator, scene, filepath="", return loc, rot, scale, matrix, matrix_rot def write_object_tx(ob, loc, matrix, matrix_mod=None): - ''' + """ We have loc to set the location if non blender objects that have a location matrix_mod is only used for bones at the moment - ''' + """ loc, rot, scale, matrix, matrix_rot = object_tx(ob, loc, matrix, matrix_mod) fw('\n\t\t\tProperty: "Lcl Translation", "Lcl Translation", "A+",%.15f,%.15f,%.15f' % loc) @@ -850,9 +850,9 @@ def save_single(operator, scene, filepath="", write_camera_dummy('Producer Left', (-4000, 0, 0), 1, 30000, 1, (0, 1, 0)) def write_camera(my_cam): - ''' + """ Write a blender camera - ''' + """ render = scene.render width = render.resolution_x height = render.resolution_y @@ -897,14 +897,14 @@ def save_single(operator, scene, filepath="", fw('\n\t\t\tProperty: "AspectW", "double", "",%i' % width) fw('\n\t\t\tProperty: "AspectH", "double", "",%i' % height) - '''Camera aspect ratio modes. + """Camera aspect ratio modes. 0 If the ratio mode is eWINDOW_SIZE, both width and height values aren't relevant. 1 If the ratio mode is eFIXED_RATIO, the height value is set to 1.0 and the width value is relative to the height value. 2 If the ratio mode is eFIXED_RESOLUTION, both width and height values are in pixels. 3 If the ratio mode is eFIXED_WIDTH, the width value is in pixels and the height value is relative to the width value. 4 If the ratio mode is eFIXED_HEIGHT, the height value is in pixels and the width value is relative to the height value. - Definition at line 234 of file kfbxcamera.h. ''' + Definition at line 234 of file kfbxcamera.h. """ fw('\n\t\t\tProperty: "PixelAspectRatio", "double", "",1' '\n\t\t\tProperty: "UseFrameColor", "bool", "",0' @@ -1253,9 +1253,9 @@ def save_single(operator, scene, filepath="", }''') def write_deformer_skin(obname): - ''' + """ Each mesh has its own deformer - ''' + """ fw('\n\tDeformer: "Deformer::Skin %s", "Skin" {' % obname) fw(''' Version: 100 @@ -1269,13 +1269,13 @@ def save_single(operator, scene, filepath="", # in the example was 'Bip01 L Thigh_2' def write_sub_deformer_skin(my_mesh, my_bone, weights): - ''' + """ Each subdeformer is specific to a mesh, but the bone it links to can be used by many sub-deformers So the SubDeformer needs the mesh-object name as a prefix to make it unique Its possible that there is no matching vgroup in this mesh, in that case no verts are in the subdeformer, a but silly but dosnt really matter - ''' + """ fw('\n\tDeformer: "SubDeformer::Cluster %s %s", "Cluster" {' % (my_mesh.fbxName, my_bone.fbxName)) fw(''' |