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authorBastien Montagne <montagne29@wanadoo.fr>2018-12-11 13:55:55 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-12-11 13:58:13 +0300
commited2c64455a78bcc43a0fefbb6cd3a3e0220c5168 (patch)
tree08d6b53e2df4ee5e0b2817e3284ce6b8e4482a20 /io_scene_fbx
parente05c81e0ad0ba49642a9b8bd4b49a5f6049758d8 (diff)
Fix FBX export with deforming armature.
Indirectly reported in T59162. We do not have access to render depsgraph currently, so we need to work on `show_viewport` option of modifiers we want to hide when generating temp export mesh, instead of `show_render` one...
Diffstat (limited to 'io_scene_fbx')
-rw-r--r--io_scene_fbx/__init__.py2
-rw-r--r--io_scene_fbx/export_fbx_bin.py9
2 files changed, 7 insertions, 4 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 1f3112b5..d415305d 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (4, 13, 0),
+ "version": (4, 13, 1),
"blender": (2, 80, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index 4defc7c7..1f95eace 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -2184,10 +2184,12 @@ def fbx_data_from_scene(scene, depsgraph, settings):
# No need to create a new mesh in this case, if no modifier is active!
for mod in ob.modifiers:
# For meshes, when armature export is enabled, disable Armature modifiers here!
+ # XXX Temp hacks here since currently we only have access to a viewport depsgraph...
if mod.type == 'ARMATURE' and 'ARMATURE' in settings.object_types:
- tmp_mods.append((mod, mod.show_render))
+ tmp_mods.append((mod, mod.show_render, mod.show_viewport))
mod.show_render = False
- if mod.show_render:
+ mod.show_viewport = False
+ if mod.show_render or mod.show_viewport:
use_org_data = False
if not use_org_data:
tmp_me = ob.to_mesh(
@@ -2195,8 +2197,9 @@ def fbx_data_from_scene(scene, depsgraph, settings):
apply_modifiers=settings.use_mesh_modifiers)
data_meshes[ob_obj] = (get_blenderID_key(tmp_me), tmp_me, True)
# Re-enable temporary disabled modifiers.
- for mod, show_render in tmp_mods:
+ for mod, show_render, show_viewport in tmp_mods:
mod.show_render = show_render
+ mod.show_viewport = show_viewport
if use_org_data:
data_meshes[ob_obj] = (get_blenderID_key(ob.data), ob.data, False)