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authorCampbell Barton <ideasman42@gmail.com>2011-07-11 02:57:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-07-11 02:57:27 +0400
commit488e1da935d55330be55eb30b4605b993dd65dbd (patch)
treed4437d5e74e962482a4a6aa5336212c257f0245e /io_scene_fbx
parent8012053e1e178c8cabb133e05dc1e36d52908fa7 (diff)
cleanup
- remove/comment unused variables - remove unused imports - fixed some bugs using incorrect variables
Diffstat (limited to 'io_scene_fbx')
-rw-r--r--io_scene_fbx/__init__.py1
-rw-r--r--io_scene_fbx/export_fbx.py14
2 files changed, 5 insertions, 10 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 5da1956e..a805f713 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -133,7 +133,6 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
return self.batch_mode == 'OFF'
def execute(self, context):
- import math
from mathutils import Matrix
if not self.filepath:
raise Exception("filepath not set")
diff --git a/io_scene_fbx/export_fbx.py b/io_scene_fbx/export_fbx.py
index 965941d9..83c0fab2 100644
--- a/io_scene_fbx/export_fbx.py
+++ b/io_scene_fbx/export_fbx.py
@@ -29,7 +29,6 @@ http://wiki.blender.org/index.php/Scripts/Manual/Export/autodesk_fbx
import os
import time
import math # math.pi
-import shutil # for file copying
import bpy
from mathutils import Vector, Matrix
@@ -937,7 +936,7 @@ def save_single(operator, scene, filepath="",
do_light = not (light.use_only_shadow or (not light.use_diffuse and not light.use_specular))
do_shadow = (light.shadow_method in ('RAY_SHADOW', 'BUFFER_SHADOW'))
- scale = abs(global_matrix.to_scale()[0]) # scale is always uniform in this case
+ # scale = abs(global_matrix.to_scale()[0]) # scale is always uniform in this case # UNUSED
file.write('\n\t\t\tProperty: "LightType", "enum", "",%i' % light_type)
file.write('\n\t\t\tProperty: "CastLightOnObject", "bool", "",1')
@@ -1492,7 +1491,6 @@ def save_single(operator, scene, filepath="",
uvlayers = []
if do_uvs:
uvlayers = me.uv_textures
- uvlayer_orig = me.uv_textures.active
for uvindex, uvlayer in enumerate(me.uv_textures):
file.write('\n\t\tLayerElementUV: %i {' % uvindex)
file.write('\n\t\t\tVersion: 101')
@@ -1611,8 +1609,6 @@ def save_single(operator, scene, filepath="",
for j, mat_tex_pair in enumerate(my_mesh.blenMaterials):
material_mapping_local[mat_tex_pair] = j
- len_material_mapping_local = len(material_mapping_local)
-
mats = my_mesh.blenMaterialList
if me.uv_textures.active:
@@ -1768,7 +1764,7 @@ def save_single(operator, scene, filepath="",
materials = {} # (mat, image) keys, should be a set()
textures = {} # should be a set()
- tmp_ob_type = ob_type = None # incase no objects are exported, so as not to raise an error
+ tmp_ob_type = None # incase no objects are exported, so as not to raise an error
## XXX
@@ -2396,7 +2392,7 @@ Connections: {''')
start = scene.frame_start
end = scene.frame_end
if end < start:
- start, end = end, st
+ start, end = end, start
# comment the following line, otherwise we dont get the pose
# if start==end: ANIM_ENABLE = False
@@ -2693,10 +2689,10 @@ Takes: {''')
mist_intense = m.intensity
mist_start = m.start
mist_end = m.depth
- mist_height = m.height
+ # mist_height = m.height # UNUSED
world_hor = world.horizon_color
else:
- has_mist = mist_intense = mist_start = mist_end = mist_height = 0
+ has_mist = mist_intense = mist_start = mist_end = 0
world_hor = 0, 0, 0
file.write('\n;Version 5 settings')