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authorBastien Montagne <montagne29@wanadoo.fr>2015-01-14 15:08:57 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-01-14 15:08:57 +0300
commitbfbabc0592b820ec948fa355805ed78a882f4943 (patch)
tree99ce02e98f051e85f49b5901797ca9511254d20b /io_scene_fbx
parenta32177f76b250183612ac2f38ec29157b4f88c1d (diff)
Use new IOHelperOrientation class to handle forward/up axes.
Helps ensuring common behavior, and saves quite a few lines of code, too...
Diffstat (limited to 'io_scene_fbx')
-rw-r--r--io_scene_fbx/__init__.py53
1 files changed, 5 insertions, 48 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 238d536e..f5c129e4 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,8 +21,8 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (3, 2, 0),
- "blender": (2, 72, 0),
+ "version": (3, 2, 1),
+ "blender": (2, 73, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, "
"textures, cameras, lamps and actions",
@@ -53,12 +53,13 @@ from bpy.props import (StringProperty,
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
+ IOHelperOrientation,
path_reference_mode,
axis_conversion,
)
-class ImportFBX(bpy.types.Operator, ImportHelper):
+class ImportFBX(bpy.types.Operator, ImportHelper, IOHelperOrientation):
"""Load a FBX file"""
bl_idname = "import_scene.fbx"
bl_label = "Import FBX"
@@ -74,28 +75,6 @@ class ImportFBX(bpy.types.Operator, ImportHelper):
description="Specify orientation and scale, instead of using embedded data in FBX file",
default=False,
)
- axis_forward = EnumProperty(
- name="Forward",
- items=(('X', "X Forward", ""),
- ('Y', "Y Forward", ""),
- ('Z', "Z Forward", ""),
- ('-X', "-X Forward", ""),
- ('-Y', "-Y Forward", ""),
- ('-Z', "-Z Forward", ""),
- ),
- default='-Z',
- )
- axis_up = EnumProperty(
- name="Up",
- items=(('X', "X Up", ""),
- ('Y', "Y Up", ""),
- ('Z', "Z Up", ""),
- ('-X', "-X Up", ""),
- ('-Y', "-Y Up", ""),
- ('-Z', "-Z Up", ""),
- ),
- default='Y',
- )
global_scale = FloatProperty(
name="Scale",
min=0.001, max=1000.0,
@@ -221,7 +200,7 @@ class ImportFBX(bpy.types.Operator, ImportHelper):
return import_fbx.load(self, context, **keywords)
-class ExportFBX(bpy.types.Operator, ExportHelper):
+class ExportFBX(bpy.types.Operator, ExportHelper, IOHelperOrientation):
"""Write a FBX file"""
bl_idname = "export_scene.fbx"
bl_label = "Export FBX"
@@ -253,28 +232,6 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
soft_min=0.01, soft_max=1000.0,
default=1.0,
)
- axis_forward = EnumProperty(
- name="Forward",
- items=(('X', "X Forward", ""),
- ('Y', "Y Forward", ""),
- ('Z', "Z Forward", ""),
- ('-X', "-X Forward", ""),
- ('-Y', "-Y Forward", ""),
- ('-Z', "-Z Forward", ""),
- ),
- default='-Z',
- )
- axis_up = EnumProperty(
- name="Up",
- items=(('X', "X Up", ""),
- ('Y', "Y Up", ""),
- ('Z', "Z Up", ""),
- ('-X', "-X Up", ""),
- ('-Y', "-Y Up", ""),
- ('-Z', "-Z Up", ""),
- ),
- default='Y',
- )
# 7.4 only
bake_space_transform = BoolProperty(
name="Apply Transform",