diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2018-09-30 18:12:49 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2018-09-30 18:13:41 +0300 |
commit | 0ac377d853b84c83c4701be58d8870803ecaaa9c (patch) | |
tree | 706d68af989e37bfff2042ac390e932761c729ed /io_scene_fbx | |
parent | 345d7ace8756781708ae2dd3f8912be498ebffff (diff) |
FBX import: Fix removed 'show_edge_sharp' parameter from meshes.
That kind of display helpers are now fully overlays settings, no way for
us to set that to meshes anymore.
Diffstat (limited to 'io_scene_fbx')
-rw-r--r-- | io_scene_fbx/import_fbx.py | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py index 8dd60543..e092ee3e 100644 --- a/io_scene_fbx/import_fbx.py +++ b/io_scene_fbx/import_fbx.py @@ -1086,7 +1086,6 @@ def blen_read_geom_layer_smooth(fbx_obj, mesh): ) # We only set sharp edges here, not face smoothing itself... mesh.use_auto_smooth = True - mesh.show_edge_sharp = True return False elif fbx_layer_mapping == b'ByPolygon': blen_data = mesh.polygons @@ -1256,7 +1255,6 @@ def blen_read_geom(fbx_tmpl, fbx_obj, settings): mesh.normals_split_custom_set(tuple(zip(*(iter(clnors),) * 3))) mesh.use_auto_smooth = True - mesh.show_edge_sharp = True else: mesh.calc_normals() |