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authorBastien Montagne <montagne29@wanadoo.fr>2018-09-30 18:12:49 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-09-30 18:13:41 +0300
commit0ac377d853b84c83c4701be58d8870803ecaaa9c (patch)
tree706d68af989e37bfff2042ac390e932761c729ed /io_scene_fbx
parent345d7ace8756781708ae2dd3f8912be498ebffff (diff)
FBX import: Fix removed 'show_edge_sharp' parameter from meshes.
That kind of display helpers are now fully overlays settings, no way for us to set that to meshes anymore.
Diffstat (limited to 'io_scene_fbx')
-rw-r--r--io_scene_fbx/import_fbx.py2
1 files changed, 0 insertions, 2 deletions
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index 8dd60543..e092ee3e 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -1086,7 +1086,6 @@ def blen_read_geom_layer_smooth(fbx_obj, mesh):
)
# We only set sharp edges here, not face smoothing itself...
mesh.use_auto_smooth = True
- mesh.show_edge_sharp = True
return False
elif fbx_layer_mapping == b'ByPolygon':
blen_data = mesh.polygons
@@ -1256,7 +1255,6 @@ def blen_read_geom(fbx_tmpl, fbx_obj, settings):
mesh.normals_split_custom_set(tuple(zip(*(iter(clnors),) * 3)))
mesh.use_auto_smooth = True
- mesh.show_edge_sharp = True
else:
mesh.calc_normals()