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author | Alexander Gavrilov <angavrilov@gmail.com> | 2019-10-01 09:59:51 +0300 |
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committer | Alexander Gavrilov <angavrilov@gmail.com> | 2019-10-01 14:29:30 +0300 |
commit | 50c493fb22869e0e08936c4b7a44624887b1de58 (patch) | |
tree | 59c571688b6e09f9d41cf6053924f7a3dfdb377d /io_scene_fbx | |
parent | e57714f3a2805b5ca71d68f967961950e707e191 (diff) |
Rigify: add more parent switching and 2.81 inherit scale features.
- Add a parent switch to the main spine control, to allow using the
key baking operator to convert between moving and fixed root bone.
- Add hips, chest and head as parents for children of the spine.
- Use 'Fix Shear' Inherit Scale and 'Make Uniform' Copy Scale in limbs.
- Switch code to use the new inherit_scale parameter of set_bone_parent.
- Allow local matrices in adjust_widget_transform_mesh.
Diffstat (limited to 'io_scene_fbx')
0 files changed, 0 insertions, 0 deletions