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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-10-19 18:59:58 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-10-19 19:12:29 +0300
commitd7d3233715503ecc15b8dd1973f7e73257e2cbda (patch)
treef9f9ab24b89fe574b3f972e45c8337bcd791a9b1 /io_scene_fbx
parent84b817117328b3193533324846ec389b1f5fe5c4 (diff)
Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3746
Diffstat (limited to 'io_scene_fbx')
-rw-r--r--io_scene_fbx/export_fbx_bin.py2
-rw-r--r--io_scene_fbx/fbx_utils.py2
-rw-r--r--io_scene_fbx/import_fbx.py2
3 files changed, 3 insertions, 3 deletions
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index 2df62e3f..e82ceadd 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -2962,7 +2962,7 @@ def save_single(operator, scene, filepath="",
if embed_textures and path_mode != 'COPY':
embed_textures = False
- # Calcuate bone correction matrix
+ # Calculate bone correction matrix
bone_correction_matrix = None # Default is None = no change
bone_correction_matrix_inv = None
if (primary_bone_axis, secondary_bone_axis) != ('Y', 'X'):
diff --git a/io_scene_fbx/fbx_utils.py b/io_scene_fbx/fbx_utils.py
index 82e17fe2..0ed26b6a 100644
--- a/io_scene_fbx/fbx_utils.py
+++ b/io_scene_fbx/fbx_utils.py
@@ -650,7 +650,7 @@ def elem_props_template_finalize(template, elem):
Finalize one element's template/props.
Issue is, some templates might be "needed" by different types (e.g. NodeAttribute is for lights, cameras, etc.),
but values for only *one* subtype can be written as template. So we have to be sure we write those for the other
- subtypes in each and every elements, if they are not overriden by that element.
+ subtypes in each and every elements, if they are not overridden by that element.
Yes, hairy, FBX that is to say. When they could easily support several subtypes per template... :(
"""
for name, (value, ptype_name, animatable, written) in template.items():
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index dbc07970..90dc08df 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -3167,7 +3167,7 @@ def load(operator, context, filepath="",
else:
for material in mesh.materials:
if material in material_decals:
- # recieve but dont cast shadows
+ # receive but dont cast shadows
material.use_raytrace = False
_(); del _