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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-10-19 18:59:58 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-10-19 19:12:29 +0300 |
commit | d7d3233715503ecc15b8dd1973f7e73257e2cbda (patch) | |
tree | f9f9ab24b89fe574b3f972e45c8337bcd791a9b1 /io_scene_fbx | |
parent | 84b817117328b3193533324846ec389b1f5fe5c4 (diff) |
Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3746
Diffstat (limited to 'io_scene_fbx')
-rw-r--r-- | io_scene_fbx/export_fbx_bin.py | 2 | ||||
-rw-r--r-- | io_scene_fbx/fbx_utils.py | 2 | ||||
-rw-r--r-- | io_scene_fbx/import_fbx.py | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py index 2df62e3f..e82ceadd 100644 --- a/io_scene_fbx/export_fbx_bin.py +++ b/io_scene_fbx/export_fbx_bin.py @@ -2962,7 +2962,7 @@ def save_single(operator, scene, filepath="", if embed_textures and path_mode != 'COPY': embed_textures = False - # Calcuate bone correction matrix + # Calculate bone correction matrix bone_correction_matrix = None # Default is None = no change bone_correction_matrix_inv = None if (primary_bone_axis, secondary_bone_axis) != ('Y', 'X'): diff --git a/io_scene_fbx/fbx_utils.py b/io_scene_fbx/fbx_utils.py index 82e17fe2..0ed26b6a 100644 --- a/io_scene_fbx/fbx_utils.py +++ b/io_scene_fbx/fbx_utils.py @@ -650,7 +650,7 @@ def elem_props_template_finalize(template, elem): Finalize one element's template/props. Issue is, some templates might be "needed" by different types (e.g. NodeAttribute is for lights, cameras, etc.), but values for only *one* subtype can be written as template. So we have to be sure we write those for the other - subtypes in each and every elements, if they are not overriden by that element. + subtypes in each and every elements, if they are not overridden by that element. Yes, hairy, FBX that is to say. When they could easily support several subtypes per template... :( """ for name, (value, ptype_name, animatable, written) in template.items(): diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py index dbc07970..90dc08df 100644 --- a/io_scene_fbx/import_fbx.py +++ b/io_scene_fbx/import_fbx.py @@ -3167,7 +3167,7 @@ def load(operator, context, filepath="", else: for material in mesh.materials: if material in material_decals: - # recieve but dont cast shadows + # receive but dont cast shadows material.use_raytrace = False _(); del _ |