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authorCampbell Barton <ideasman42@gmail.com>2011-09-07 04:37:05 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-07 04:37:05 +0400
commit0ced4fb4f5a4d4b7926b0ae6ae4e303a873f65f6 (patch)
tree74c483a031acdea0dffcbbc4890124c48fc03f54 /io_scene_fbx
parentac9353377732ce2a13627f7bb888004c3f467843 (diff)
enable default take by default - otherwise object animation isnt exported.
Diffstat (limited to 'io_scene_fbx')
-rw-r--r--io_scene_fbx/__init__.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 30f10c02..0290d12c 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "Autodesk FBX format",
"author": "Campbell Barton",
- "blender": (2, 5, 8),
+ "blender": (2, 5, 9),
"api": 38691,
"location": "File > Import-Export",
"description": "Export FBX meshes, UV's, vertex colors, materials, "
@@ -145,7 +145,7 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
description=("Export currently assigned object and armature "
"animations into a default take from the scene "
"start/end frames"),
- default=False
+ default=True
)
use_anim_optimize = BoolProperty(
name="Optimize Keyframes",