diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2018-09-24 12:25:14 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2018-09-24 15:51:02 +0300 |
commit | 4dbe344d05248c6df35aa53a99b0c76b29089997 (patch) | |
tree | ec68c77259aa8beff7a24e9a419f56a94d85e9ba /io_scene_fbx | |
parent | 70177028974edb177fe7a4fa7096ee0e80ce7fb3 (diff) |
Fix FBX import of armatures.
Some typos, and missing named parameters...
Diffstat (limited to 'io_scene_fbx')
-rw-r--r-- | io_scene_fbx/__init__.py | 2 | ||||
-rw-r--r-- | io_scene_fbx/import_fbx.py | 18 |
2 files changed, 10 insertions, 10 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 6b83387d..92817fa2 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (4, 10, 2), + "version": (4, 10, 3), "blender": (2, 80, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py index ee569f28..444ebbf9 100644 --- a/io_scene_fbx/import_fbx.py +++ b/io_scene_fbx/import_fbx.py @@ -457,7 +457,7 @@ def add_vgroup_to_objects(vg_indices, vg_weights, vg_name, objects): # We replace/override here... vg = obj.vertex_groups.get(vg_name) if vg is None: - vg = obj.vertex_groups.new(vg_name) + vg = obj.vertex_groups.new(name=vg_name) for i, w in zip(vg_indices, vg_weights): vg.add((i,), w, 'REPLACE') @@ -601,7 +601,7 @@ def blen_read_animations_action_item(action, item, cnodes, fps, anim_offset): else: # Euler props[1] = (bl_obj.path_from_id("rotation_euler"), 3, grpname or "Euler Rotation") - blen_curves = [action.fcurves.new(prop, channel, grpname) + blen_curves = [action.fcurves.new(prop, index=channel, action_group=grpname) for prop, nbr_channels, grpname in props for channel in range(nbr_channels)] if isinstance(item, Material): @@ -613,7 +613,7 @@ def blen_read_animations_action_item(action, item, cnodes, fps, anim_offset): value[channel] = v for fc, v in zip(blen_curves, value): - fc.keyframe_points.insert(frame, v, {'NEEDED', 'FAST'}).interpolation = 'LINEAR' + fc.keyframe_points.insert(frame, v, options={'NEEDED', 'FAST'}).interpolation = 'LINEAR' elif isinstance(item, ShapeKey): for frame, values in blen_read_animations_curves_iter(fbx_curves, anim_offset, 0, fps): @@ -624,7 +624,7 @@ def blen_read_animations_action_item(action, item, cnodes, fps, anim_offset): value = v / 100.0 for fc, v in zip(blen_curves, (value,)): - fc.keyframe_points.insert(frame, v, {'NEEDED', 'FAST'}).interpolation = 'LINEAR' + fc.keyframe_points.insert(frame, v, options={'NEEDED', 'FAST'}).interpolation = 'LINEAR' elif isinstance(item, Camera): for frame, values in blen_read_animations_curves_iter(fbx_curves, anim_offset, 0, fps): @@ -635,7 +635,7 @@ def blen_read_animations_action_item(action, item, cnodes, fps, anim_offset): value = v for fc, v in zip(blen_curves, (value,)): - fc.keyframe_points.insert(frame, v, {'NEEDED', 'FAST'}).interpolation = 'LINEAR' + fc.keyframe_points.insert(frame, v, options={'NEEDED', 'FAST'}).interpolation = 'LINEAR' else: # Object or PoseBone: if item.is_bone: @@ -686,7 +686,7 @@ def blen_read_animations_action_item(action, item, cnodes, fps, anim_offset): rot = rot.to_euler(rot_mode, rot_prev) rot_prev = rot for fc, value in zip(blen_curves, chain(loc, rot, sca)): - fc.keyframe_points.insert(frame, value, {'NEEDED', 'FAST'}).interpolation = 'LINEAR' + fc.keyframe_points.insert(frame, value, options={'NEEDED', 'FAST'}).interpolation = 'LINEAR' # Since we inserted our keyframes in 'FAST' mode, we have to update the fcurves now. for fc in blen_curves: @@ -1987,7 +1987,7 @@ class FbxImportHelperNode: # instance in scene view_layer.collections.active.collection.objects.link(obj) - obj.select_set('Select') + obj.select_set('SELECT') return obj @@ -2114,12 +2114,12 @@ class FbxImportHelperNode: # instance in scene view_layer.collections.active.collection.objects.link(arm) - obj.select_set('Select') + arm.select_set('SELECT') # Add bones: # Switch to Edit mode. - scene.objects.active = arm + view_layer.objects.active = arm is_hidden = arm.hide_viewport arm.hide_viewport = False # Can't switch to Edit mode hidden objects... bpy.ops.object.mode_set(mode='EDIT') |