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authorBastien Montagne <montagne29@wanadoo.fr>2019-03-05 23:46:14 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-03-05 23:46:14 +0300
commit91d241f5b7df9a3806072765cc5371c5ee34dbd7 (patch)
tree2ee31208ee7c99f2cd6f90adaa7bf12f676f5c05 /io_scene_fbx
parentcd598b76e5fc943b4cfb4754a89cfdf79c73002f (diff)
Fix T62224: FBX importer dosen't import uv-maps correctly when there is 2 or more maps.
Do not do 'smart' init of our UV/VCol data layers, this is lost computation and can generate issues when not all items are explicitely defined in FBX file.
Diffstat (limited to 'io_scene_fbx')
-rw-r--r--io_scene_fbx/__init__.py2
-rw-r--r--io_scene_fbx/import_fbx.py6
2 files changed, 5 insertions, 3 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 6487bf01..ce7f748f 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (4, 14, 3),
+ "version": (4, 14, 4),
"blender": (2, 80, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index b3f78660..08b7c0fe 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -1006,7 +1006,8 @@ def blen_read_geom_layer_uv(fbx_obj, mesh):
fbx_layer_data = elem_prop_first(elem_find_first(fbx_layer, b'UV'))
fbx_layer_index = elem_prop_first(elem_find_first(fbx_layer, b'UVIndex'))
- uv_lay = mesh.uv_layers.new(name=fbx_layer_name)
+ # Always init our new layers with (0, 0) UVs.
+ uv_lay = mesh.uv_layers.new(name=fbx_layer_name, do_init=False)
if uv_lay is None:
print("Failed to add {%r %r} UVLayer to %r (probably too many of them?)"
"" % (layer_id, fbx_layer_name, mesh.name))
@@ -1040,7 +1041,8 @@ def blen_read_geom_layer_color(fbx_obj, mesh):
fbx_layer_data = elem_prop_first(elem_find_first(fbx_layer, b'Colors'))
fbx_layer_index = elem_prop_first(elem_find_first(fbx_layer, b'ColorIndex'))
- color_lay = mesh.vertex_colors.new(name=fbx_layer_name)
+ # Always init our new layers with full white opaque color.
+ color_lay = mesh.vertex_colors.new(name=fbx_layer_name, do_init=False)
blen_data = color_lay.data
# some valid files omit this data