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authorCampbell Barton <ideasman42@gmail.com>2011-05-26 12:51:05 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-05-26 12:51:05 +0400
commite41ec5e2c24198039c05de81d3443857d7727606 (patch)
tree4ec88334d867f9b039686bf6f938b1a7e06c0cbb /io_scene_fbx
parent591821c92254b03a64113c077e258d50ff20cca5 (diff)
- 3ds now selects all objects on import
- fbx default use_selected to False
Diffstat (limited to 'io_scene_fbx')
-rw-r--r--io_scene_fbx/__init__.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 48391ac0..94d6d7cc 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -56,7 +56,7 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
# List of operator properties, the attributes will be assigned
# to the class instance from the operator settings before calling.
- use_selection = BoolProperty(name="Selected Objects", description="Export selected objects on visible layers", default=True)
+ use_selection = BoolProperty(name="Selected Objects", description="Export selected objects on visible layers", default=False)
# EXP_OBS_SCENE = BoolProperty(name="Scene Objects", description="Export all objects in this scene", default=True)
global_scale = FloatProperty(name="Scale", description="Scale all data, (Note! some imports dont support scaled armatures)", min=0.01, max=1000.0, soft_min=0.01, soft_max=1000.0, default=1.0)