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authorCampbell Barton <ideasman42@gmail.com>2011-04-14 12:49:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-04-14 12:49:26 +0400
commiteb4a266295c42cdd2f55b094eeed2478391edb4d (patch)
treee28982aa91d70e0d31d830cf4f517f6f164f0558 /io_scene_fbx
parent0c7f5634e314657619cbb7e01cb37c2eb54fbfc3 (diff)
common option to export paths for FBX and OBJ
Diffstat (limited to 'io_scene_fbx')
-rw-r--r--io_scene_fbx/__init__.py4
-rw-r--r--io_scene_fbx/export_fbx.py101
2 files changed, 21 insertions, 84 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 191f5824..54433a65 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -41,6 +41,7 @@ if "bpy" in locals():
import bpy
from bpy.props import StringProperty, BoolProperty, FloatProperty, EnumProperty
+import io_utils
from io_utils import ExportHelper
@@ -69,7 +70,6 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
EXP_MESH = BoolProperty(name="Meshes", description="Export mesh objects", default=True)
EXP_MESH_APPLY_MOD = BoolProperty(name="Modifiers", description="Apply modifiers to mesh objects", default=True)
# EXP_MESH_HQ_NORMALS = BoolProperty(name="HQ Normals", description="Generate high quality normals", default=True)
- EXP_IMAGE_COPY = BoolProperty(name="Copy Image Files", description="Copy image files to the destination path", default=False)
# armature animation
ANIM_ENABLE = BoolProperty(name="Enable Animation", description="Export keyframe animation", default=True)
ANIM_OPTIMIZE = BoolProperty(name="Optimize Keyframes", description="Remove double keyframes", default=True)
@@ -87,6 +87,8 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
BATCH_OWN_DIR = BoolProperty(name="Own Dir", description="Create a dir for each exported file", default=True)
use_metadata = BoolProperty(name="Use Metadata", default=True, options={'HIDDEN'})
+ path_mode = io_utils.path_reference_mode
+
@property
def check_extension(self):
return self.batch_mode == 'OFF'
diff --git a/io_scene_fbx/export_fbx.py b/io_scene_fbx/export_fbx.py
index c4b03ddb..8c533d82 100644
--- a/io_scene_fbx/export_fbx.py
+++ b/io_scene_fbx/export_fbx.py
@@ -35,34 +35,6 @@ import bpy
from mathutils import Vector, Matrix
-# XXX not used anymore, images are copied one at a time
-def copy_images(dest_dir, textures):
- import shutil
-
- if not dest_dir.endswith(os.sep):
- dest_dir += os.sep
-
- image_paths = set()
- for tex in textures:
- image_paths.add(bpy.path.abspath(tex.filepath))
-
- # Now copy images
- copyCount = 0
- for image_path in image_paths:
- if Blender.sys.exists(image_path):
- # Make a name for the target path.
- dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1]
- if not Blender.sys.exists(dest_image_path): # Image isnt already there
- print("\tCopying %r > %r" % (image_path, dest_image_path))
- try:
- shutil.copy(image_path, dest_image_path)
- copyCount += 1
- except:
- print("\t\tWarning, file failed to copy, skipping.")
-
- print('\tCopied %d images' % copyCount)
-
-
# I guess FBX uses degrees instead of radians (Arystan).
# Call this function just before writing to FBX.
# 180 / math.pi == 57.295779513
@@ -157,25 +129,6 @@ def sane_takename(data):
def sane_groupname(data):
return sane_name(data, sane_name_mapping_group)
-# def derived_paths(fname_orig, basepath, FORCE_CWD=False):
-# '''
-# fname_orig - blender path, can be relative
-# basepath - fname_rel will be relative to this
-# FORCE_CWD - dont use the basepath, just add a ./ to the filepath.
-# use when we know the file will be in the basepath.
-# '''
-# fname = bpy.path.abspath(fname_orig)
-# # fname = Blender.sys.expandpath(fname_orig)
-# fname_strip = os.path.basename(fname)
-# # fname_strip = strip_path(fname)
-# if FORCE_CWD:
-# fname_rel = '.' + os.sep + fname_strip
-# else:
-# fname_rel = bpy.path.relpath(fname, basepath)
-# # fname_rel = Blender.sys.relpath(fname, basepath)
-# if fname_rel.startswith('//'): fname_rel = '.' + os.sep + fname_rel[2:]
-# return fname, fname_strip, fname_rel
-
def mat4x4str(mat):
return '%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f' % tuple([f for v in mat for f in v])
@@ -257,27 +210,28 @@ def save_single(operator, scene, filepath="",
EXP_LAMP=True,
EXP_CAMERA=True,
EXP_EMPTY=True,
- EXP_IMAGE_COPY=False,
ANIM_ENABLE=True,
ANIM_OPTIMIZE=True,
ANIM_OPTIMIZE_PRECISSION=6,
ANIM_ACTION_ALL=False,
use_metadata=True,
+ path_mode='AUTO',
):
- # testing
- mtx_x90 = Matrix.Rotation(math.pi / 2.0, 3, 'X') # used
+ import io_utils
+
+ mtx_x90 = Matrix.Rotation(math.pi / 2.0, 3, 'X')
mtx4_z90 = Matrix.Rotation(math.pi / 2.0, 4, 'Z')
if GLOBAL_MATRIX is None:
GLOBAL_MATRIX = Matrix()
- # end batch support
-
# Use this for working out paths relative to the export location
- basepath = os.path.dirname(filepath) or '.'
- basepath += os.sep
-# basepath = Blender.sys.dirname(filepath)
+ base_src = os.path.dirname(bpy.data.filepath)
+ base_dst = os.path.dirname(filepath)
+
+ # collect images to copy
+ copy_set = set()
# ----------------------------------------------
# storage classes
@@ -1139,22 +1093,6 @@ def save_single(operator, scene, filepath="",
file.write('\n\t\t}')
file.write('\n\t}')
- def copy_image(image):
- fn = bpy.path.abspath(image.filepath)
- fn_strip = os.path.basename(fn)
-
- if EXP_IMAGE_COPY:
- rel = fn_strip
- fn_abs_dest = os.path.join(basepath, fn_strip)
- if not os.path.exists(fn_abs_dest):
- shutil.copy(fn, fn_abs_dest)
- elif bpy.path.is_subdir(fn, basepath):
- rel = os.path.relpath(fn, basepath)
- else:
- rel = fn
-
- return (rel, fn_strip)
-
# tex is an Image (Arystan)
def write_video(texname, tex):
# Same as texture really!
@@ -1168,10 +1106,10 @@ def save_single(operator, scene, filepath="",
Property: "Width", "int", "",0
Property: "Height", "int", "",0''')
if tex:
- fname_rel, fname_strip = copy_image(tex)
-# fname, fname_strip, fname_rel = derived_paths(tex.filepath, basepath, EXP_IMAGE_COPY)
+ fname_rel = io_utils.path_reference(tex.filepath, base_src, base_dst, path_mode, "", copy_set)
+ fname_strip = os.path.basename(fname_rel)
else:
- fname = fname_strip = fname_rel = ''
+ fname_strip = fname_rel = ""
file.write('\n\t\t\tProperty: "Path", "charptr", "", "%s"' % fname_strip)
@@ -1188,8 +1126,6 @@ def save_single(operator, scene, filepath="",
UseMipMap: 0''')
file.write('\n\t\tFilename: "%s"' % fname_strip)
- if fname_strip:
- fname_strip = '/' + fname_strip
file.write('\n\t\tRelativeFilename: "%s"' % fname_rel) # make relative
file.write('\n\t}')
@@ -1229,10 +1165,10 @@ def save_single(operator, scene, filepath="",
file.write('\n\t\tMedia: "Video::%s"' % texname)
if tex:
- fname_rel, fname_strip = copy_image(tex)
-# fname, fname_strip, fname_rel = derived_paths(tex.filepath, basepath, EXP_IMAGE_COPY)
+ fname_rel = io_utils.path_reference(tex.filepath, base_src, base_dst, path_mode, "", copy_set)
+ fname_strip = os.path.basename(fname_rel)
else:
- fname = fname_strip = fname_rel = ''
+ fname_strip = fname_rel = ""
file.write('\n\t\tFileName: "%s"' % fname_strip)
file.write('\n\t\tRelativeFilename: "%s"' % fname_rel) # need some make relative command
@@ -2810,12 +2746,11 @@ Takes: {''')
ob_meshes[:] = []
ob_null[:] = []
- # copy images if enabled
-# if EXP_IMAGE_COPY:
-# # copy_images( basepath, [ tex[1] for tex in textures if tex[1] != None ])
-# bpy.util.copy_images( [ tex[1] for tex in textures if tex[1] != None ], basepath)
file.close()
+ # copy all collected files.
+ io_utils.path_reference_copy(copy_set)
+
print('export finished in %.4f sec.' % (time.clock() - start_time))
return {'FINISHED'}