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authorBastien Montagne <montagne29@wanadoo.fr>2014-09-08 19:46:59 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-09-08 19:46:59 +0400
commitf42569036c5745e98e0fad72ee782fb97fe9347e (patch)
treecd1a89dc7730b18f2bb149863a7eea4712454f48 /io_scene_fbx_experimental
parent075a6a591630733c5e53c24d8d2c53d6ef0ce493 (diff)
FBX Export: Atempt to fix scale issues with UE4.
Not sure at all it will work actually, spent another couple of hours trying to make my UE4 work on VBox, with no luck so far. :/ So, blind guess.
Diffstat (limited to 'io_scene_fbx_experimental')
-rw-r--r--io_scene_fbx_experimental/export_fbx_bin.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/io_scene_fbx_experimental/export_fbx_bin.py b/io_scene_fbx_experimental/export_fbx_bin.py
index 4920d2b0..8af27b49 100644
--- a/io_scene_fbx_experimental/export_fbx_bin.py
+++ b/io_scene_fbx_experimental/export_fbx_bin.py
@@ -2533,6 +2533,7 @@ def fbx_header_elements(root, scene_data, time=None):
up_axis, front_axis, coord_axis = RIGHT_HAND_AXES[scene_data.settings.to_axes]
# Currently not sure about that, but looks like default unit of FBX is cm...
scale_factor = (1.0 if scene.unit_settings.system == 'NONE' else scene.unit_settings.scale_length) * 100
+ scale_factor *= settings.global_scale
elem_props_set(props, "p_integer", b"UpAxis", up_axis[0])
elem_props_set(props, "p_integer", b"UpAxisSign", up_axis[1])
elem_props_set(props, "p_integer", b"FrontAxis", front_axis[0])