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authorBrecht Van Lommel <brecht@blender.org>2022-08-09 20:23:13 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-08-09 20:24:13 +0300
commit99576a8478e1ea90bb112e1fd2ff6aa851c05bdc (patch)
tree0e3a8c99c410359e3faf90c5bc32e81bc0ac1a00 /io_scene_gltf2/blender/com/gltf2_blender_ui.py
parentfd5afdfe2f67769886eaf50672baca14f3aebf5c (diff)
Cleanup: fix typos in blender addons
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D15646
Diffstat (limited to 'io_scene_gltf2/blender/com/gltf2_blender_ui.py')
-rw-r--r--io_scene_gltf2/blender/com/gltf2_blender_ui.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/io_scene_gltf2/blender/com/gltf2_blender_ui.py b/io_scene_gltf2/blender/com/gltf2_blender_ui.py
index 406a15f1..0788bbbc 100644
--- a/io_scene_gltf2/blender/com/gltf2_blender_ui.py
+++ b/io_scene_gltf2/blender/com/gltf2_blender_ui.py
@@ -15,7 +15,7 @@ def create_gltf_ao_group(operator, group_name):
class NODE_OT_GLTF_SETTINGS(bpy.types.Operator):
bl_idname = "node.gltf_settings_node_operator"
- bl_label = "glTF Material Ouptut"
+ bl_label = "glTF Material Output"
bl_description = "Add a node to the active tree for glTF export"
@classmethod
@@ -208,10 +208,10 @@ class SCENE_OT_gltf2_assign_to_variant(bpy.types.Operator):
return {'FINISHED'}
-# Operator to reset mesh to orignal (using default material when exists)
+# Operator to reset mesh to original (using default material when exists)
class SCENE_OT_gltf2_reset_to_original(bpy.types.Operator):
bl_idname = "scene.gltf2_reset_to_original"
- bl_label = "Reset to Orignal"
+ bl_label = "Reset to Original"
bl_options = {'REGISTER'}
@classmethod