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author | Julien Duroure <julien.duroure@gmail.com> | 2022-03-02 23:36:18 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2022-03-02 23:36:18 +0300 |
commit | 782f8585f4cc131a7043269ed5ccb14a36742e3d (patch) | |
tree | 82393e682232debc23256b1da81d573295c1968e /io_scene_gltf2/blender/exp/gltf2_blender_extract.py | |
parent | 842c215b746f7e14f9299fa8ae50d2fecd870a92 (diff) |
glTF exporter: Big refactoring
- precompute tree before export
- manage collections / instances / linked
- use custom cache to avoid name collision
- animations are baked from world matrix
More info on https://github.com/KhronosGroup/glTF-Blender-IO
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_extract.py')
-rwxr-xr-x | io_scene_gltf2/blender/exp/gltf2_blender_extract.py | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py index f5b69f13..d81bd706 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py @@ -9,10 +9,14 @@ from ...io.com.gltf2_io_debug import print_console from io_scene_gltf2.blender.exp import gltf2_blender_gather_skins -def extract_primitives(glTF, blender_mesh, library, blender_object, blender_vertex_groups, modifiers, export_settings): +def extract_primitives(blender_mesh, uuid_for_skined_data, blender_vertex_groups, modifiers, export_settings): """Extract primitives from a mesh.""" print_console('INFO', 'Extracting primitive: ' + blender_mesh.name) + blender_object = None + if uuid_for_skined_data: + blender_object = export_settings['vtree'].nodes[uuid_for_skined_data].blender_object + use_normals = export_settings[gltf2_blender_export_keys.NORMALS] if use_normals: blender_mesh.calc_normals_split() @@ -57,7 +61,7 @@ def extract_primitives(glTF, blender_mesh, library, blender_object, blender_vert armature = None if armature: - skin = gltf2_blender_gather_skins.gather_skin(armature, export_settings) + skin = gltf2_blender_gather_skins.gather_skin(export_settings['vtree'].nodes[uuid_for_skined_data].armature, export_settings) if not skin: armature = None |