Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJulien Duroure <julien.duroure@gmail.com>2019-10-12 18:05:38 +0300
committerJulien Duroure <julien.duroure@gmail.com>2019-10-12 18:05:38 +0300
commitb9b1814a4c26f73aae7f306c9ff2e21b7b7bdcee (patch)
treee31ef1b44456b78f815fe722c59314b1bf86ecd7 /io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channel_target.py
parent67e42c79e5c3f2724d33b7dc2f0fb4ab84d10e7f (diff)
glTF exporter: option to export only deformation bones
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channel_target.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channel_target.py9
1 files changed, 7 insertions, 2 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channel_target.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channel_target.py
index 04028d20..fa0f9976 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channel_target.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channel_target.py
@@ -19,7 +19,7 @@ from io_scene_gltf2.io.com import gltf2_io
from io_scene_gltf2.blender.exp.gltf2_blender_gather_cache import cached
from io_scene_gltf2.blender.exp import gltf2_blender_gather_nodes
from io_scene_gltf2.blender.exp import gltf2_blender_gather_joints
-
+from io_scene_gltf2.blender.exp import gltf2_blender_gather_skins
@cached
def gather_animation_channel_target(channels: typing.Tuple[bpy.types.FCurve],
@@ -66,7 +66,12 @@ def __gather_node(channels: typing.Tuple[bpy.types.FCurve],
blender_bone = blender_object.path_resolve(channels[0].data_path.rsplit('.', 1)[0])
if isinstance(blender_bone, bpy.types.PoseBone):
- return gltf2_blender_gather_joints.gather_joint(blender_bone, export_settings)
+ if export_settings["gltf_def_bones"] is False:
+ return gltf2_blender_gather_joints.gather_joint(blender_bone, export_settings)
+ else:
+ bones, _, _ = gltf2_blender_gather_skins.get_bone_tree(None, blender_object)
+ if blender_bone.name in [b.name for b in bones]:
+ return gltf2_blender_gather_joints.gather_joint(blender_bone, export_settings)
return gltf2_blender_gather_nodes.gather_node(blender_object, None, export_settings)