Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJulien Duroure <julien.duroure@gmail.com>2019-10-12 18:05:38 +0300
committerJulien Duroure <julien.duroure@gmail.com>2019-10-12 18:05:38 +0300
commitb9b1814a4c26f73aae7f306c9ff2e21b7b7bdcee (patch)
treee31ef1b44456b78f815fe722c59314b1bf86ecd7 /io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
parent67e42c79e5c3f2724d33b7dc2f0fb4ab84d10e7f (diff)
glTF exporter: option to export only deformation bones
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py10
1 files changed, 9 insertions, 1 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
index edee0971..611cd74a 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
@@ -22,6 +22,7 @@ from io_scene_gltf2.blender.exp.gltf2_blender_gather_cache import cached
from io_scene_gltf2.blender.exp import gltf2_blender_gather_animation_samplers
from io_scene_gltf2.blender.exp import gltf2_blender_gather_animation_channel_target
from io_scene_gltf2.blender.exp import gltf2_blender_get
+from io_scene_gltf2.blender.exp import gltf2_blender_gather_skins
@cached
@@ -58,7 +59,14 @@ def gather_animation_channels(blender_action: bpy.types.Action,
return []
# Then bake all bones
- for bone in blender_object.data.bones:
+ bones_to_be_animated = []
+ if export_settings["gltf_def_bones"] is False:
+ bones_to_be_animated = blender_object.data.bones
+ else:
+ bones_to_be_animated, _, _ = gltf2_blender_gather_skins.get_bone_tree(None, blender_object)
+ bones_to_be_animated = [blender_object.pose.bones[b.name] for b in bones_to_be_animated]
+
+ for bone in bones_to_be_animated:
for p in ["location", "rotation_quaternion", "scale"]:
channel = __gather_animation_channel(
(),