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author | Julien Duroure <julien.duroure@gmail.com> | 2019-05-27 00:46:18 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2019-05-27 00:46:18 +0300 |
commit | 919559f3deaffa77ad69bb173333f7c14c63028f (patch) | |
tree | 8c721dc6f69aa234102bf333ed8a469ff00f4087 /io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_samplers.py | |
parent | 295984b200890cf6d5bdea6af5a3bd3d4260b765 (diff) |
glTF exporter: Sampled animation now bake all bones, including constraints
Using "Always Sample Animation" can now export complex rigs, including constraints, like rigify for example
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_samplers.py')
-rwxr-xr-x | io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_samplers.py | 97 |
1 files changed, 78 insertions, 19 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_samplers.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_samplers.py index cdd4be7b..412db171 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_samplers.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_samplers.py @@ -32,28 +32,40 @@ from . import gltf2_blender_export_keys @cached def gather_animation_sampler(channels: typing.Tuple[bpy.types.FCurve], blender_object: bpy.types.Object, + bake_bone: typing.Union[str, None], + bake_channel: typing.Union[str, None], + bake_range_start, + bake_range_end, export_settings ) -> gltf2_io.AnimationSampler: blender_object_if_armature = blender_object if blender_object.type == "ARMATURE" else None if blender_object_if_armature is not None: - pose_bone_if_armature = gltf2_blender_get.get_object_from_datapath(blender_object_if_armature, - channels[0].data_path) + if bake_bone is None: + pose_bone_if_armature = gltf2_blender_get.get_object_from_datapath(blender_object_if_armature, + channels[0].data_path) + else: + pose_bone_if_armature = blender_object.pose.bones[bake_bone] else: pose_bone_if_armature = None non_keyed_values = __gather_non_keyed_values(channels, blender_object, blender_object_if_armature, pose_bone_if_armature, + bake_channel, export_settings) return gltf2_io.AnimationSampler( - extensions=__gather_extensions(channels, blender_object_if_armature, export_settings), - extras=__gather_extras(channels, blender_object_if_armature, export_settings), - input=__gather_input(channels, blender_object_if_armature, non_keyed_values, export_settings), - interpolation=__gather_interpolation(channels, blender_object_if_armature, export_settings), + extensions=__gather_extensions(channels, blender_object_if_armature, export_settings, bake_bone, bake_channel), + extras=__gather_extras(channels, blender_object_if_armature, export_settings, bake_bone, bake_channel), + input=__gather_input(channels, blender_object_if_armature, non_keyed_values, bake_bone, bake_channel, bake_range_start, bake_range_end, export_settings), + interpolation=__gather_interpolation(channels, blender_object_if_armature, export_settings, bake_bone, bake_channel), output=__gather_output(channels, blender_object.matrix_parent_inverse.copy().freeze(), blender_object_if_armature, non_keyed_values, + bake_bone, + bake_channel, + bake_range_start, + bake_range_end, export_settings) ) @@ -61,12 +73,16 @@ def __gather_non_keyed_values(channels: typing.Tuple[bpy.types.FCurve], blender_object: bpy.types.Object, blender_object_if_armature: typing.Optional[bpy.types.Object], pose_bone_if_armature: typing.Optional[bpy.types.PoseBone], + bake_channel: typing.Union[str, None], export_settings ) -> typing.Tuple[typing.Optional[float]]: non_keyed_values = [] - target = channels[0].data_path.split('.')[-1] + if bake_channel is None: + target = channels[0].data_path.split('.')[-1] + else: + target = bake_channel if target == "value": return () @@ -84,7 +100,17 @@ def __gather_non_keyed_values(channels: typing.Tuple[bpy.types.FCurve], }.get(target) for i in range(0, length): - if i in indices: + if bake_channel is not None: + non_keyed_values.append({ + "delta_location" : blender_object.delta_location, + "delta_rotation_euler" : blender_object.delta_rotation_euler, + "location" : blender_object.location, + "rotation_axis_angle" : blender_object.rotation_axis_angle, + "rotation_euler" : blender_object.rotation_euler, + "rotation_quaternion" : blender_object.rotation_quaternion, + "scale" : blender_object.scale + }[target][i]) + elif i in indices: non_keyed_values.append(None) else: if blender_object_if_armature is None: @@ -112,14 +138,18 @@ def __gather_non_keyed_values(channels: typing.Tuple[bpy.types.FCurve], def __gather_extensions(channels: typing.Tuple[bpy.types.FCurve], blender_object_if_armature: typing.Optional[bpy.types.Object], - export_settings + export_settings, + bake_bone: typing.Union[str, None], + bake_channel: typing.Union[str, None] ) -> typing.Any: return None def __gather_extras(channels: typing.Tuple[bpy.types.FCurve], blender_object_if_armature: typing.Optional[bpy.types.Object], - export_settings + export_settings, + bake_bone: typing.Union[str, None], + bake_channel: typing.Union[str, None] ) -> typing.Any: return None @@ -128,12 +158,20 @@ def __gather_extras(channels: typing.Tuple[bpy.types.FCurve], def __gather_input(channels: typing.Tuple[bpy.types.FCurve], blender_object_if_armature: typing.Optional[bpy.types.Object], non_keyed_values: typing.Tuple[typing.Optional[float]], + bake_bone: typing.Union[str, None], + bake_channel: typing.Union[str, None], + bake_range_start, + bake_range_end, export_settings ) -> gltf2_io.Accessor: """Gather the key time codes.""" keyframes = gltf2_blender_gather_animation_sampler_keyframes.gather_keyframes(blender_object_if_armature, channels, non_keyed_values, + bake_bone, + bake_channel, + bake_range_start, + bake_range_end, export_settings) times = [k.seconds for k in keyframes] @@ -150,14 +188,19 @@ def __gather_input(channels: typing.Tuple[bpy.types.FCurve], def __gather_interpolation(channels: typing.Tuple[bpy.types.FCurve], blender_object_if_armature: typing.Optional[bpy.types.Object], - export_settings + export_settings, + bake_bone: typing.Union[str, None], + bake_channel: typing.Union[str, None] ) -> str: if gltf2_blender_gather_animation_sampler_keyframes.needs_baking(blender_object_if_armature, channels, export_settings): - max_keyframes = max([len(ch.keyframe_points) for ch in channels]) - # If only single keyframe revert to STEP - return 'STEP' if max_keyframes < 2 else 'LINEAR' + if bake_bone is not None: + return 'LINEAR' + else: + max_keyframes = max([len(ch.keyframe_points) for ch in channels]) + # If only single keyframe revert to STEP + return 'STEP' if max_keyframes < 2 else 'LINEAR' blender_keyframe = channels[0].keyframe_points[0] @@ -174,24 +217,40 @@ def __gather_output(channels: typing.Tuple[bpy.types.FCurve], parent_inverse, blender_object_if_armature: typing.Optional[bpy.types.Object], non_keyed_values: typing.Tuple[typing.Optional[float]], + bake_bone: typing.Union[str, None], + bake_channel: typing.Union[str, None], + bake_range_start, + bake_range_end, export_settings ) -> gltf2_io.Accessor: """Gather the data of the keyframes.""" keyframes = gltf2_blender_gather_animation_sampler_keyframes.gather_keyframes(blender_object_if_armature, channels, non_keyed_values, + bake_bone, + bake_channel, + bake_range_start, + bake_range_end, export_settings) - - target_datapath = channels[0].data_path + if bake_bone is not None: + target_datapath = "pose.bones['" + bake_bone + "']." + bake_channel + else: + target_datapath = channels[0].data_path is_yup = export_settings[gltf2_blender_export_keys.YUP] # bone animations need to be handled differently as they are in a different coordinate system - object_path = get_target_object_path(target_datapath) - is_armature_animation = blender_object_if_armature is not None and object_path != "" + if bake_bone is None: + object_path = get_target_object_path(target_datapath) + else: + object_path = None + is_armature_animation = bake_bone is not None or (blender_object_if_armature is not None and object_path != "") if is_armature_animation: - bone = gltf2_blender_get.get_object_from_datapath(blender_object_if_armature, object_path) + if bake_bone is None: + bone = gltf2_blender_get.get_object_from_datapath(blender_object_if_armature, object_path) + else: + bone = blender_object_if_armature.pose.bones[bake_bone] if isinstance(bone, bpy.types.PoseBone): if bone.parent is None: axis_basis_change = mathutils.Matrix.Identity(4) |