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author | Julien Duroure <julien.duroure@gmail.com> | 2018-11-24 18:28:33 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2018-11-24 18:28:33 +0300 |
commit | b1f2133fa2849da272e9d8404f371220226ddaf1 (patch) | |
tree | 25db56e0f2211bd1059fe0e04e78430a6156e021 /io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py | |
parent | 8959f1798cfc86924493347304118c61bd5c7f7a (diff) |
Initial commit of glTF 2.0 importer/exporter
Official Khronos Group Blender glTF 2.0 importer and exporter.
glTF specification: https://github.com/KhronosGroup/glTF
The upstream repository can be found here:
https://github.com/KhronosGroup/glTF-Blender-IO
Reviewed By: Bastien, Campbell
Differential Revision: https://developer.blender.org/D3929
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py')
-rwxr-xr-x | io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py new file mode 100755 index 00000000..3740fefa --- /dev/null +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py @@ -0,0 +1,169 @@ +# Copyright 2018 The glTF-Blender-IO authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +import bpy +import typing + +from io_scene_gltf2.io.com import gltf2_io +from io_scene_gltf2.blender.exp import gltf2_blender_gather_animation_channels + + +def gather_animations(blender_object: bpy.types.Object, export_settings) -> typing.List[gltf2_io.Animation]: + """ + Gather all animations which contribute to the objects property. + + :param blender_object: The blender object which is animated + :param export_settings: + :return: A list of glTF2 animations + """ + animations = [] + + # Collect all 'actions' affecting this object. There is a direct mapping between blender actions and glTF animations + blender_actions = __get_blender_actions(blender_object) + + # Export all collected actions. + for blender_action in blender_actions: + animation = __gather_animation(blender_action, blender_object, export_settings) + if animation is not None: + animations.append(animation) + + return animations + + +def __gather_animation(blender_action: bpy.types.Action, + blender_object: bpy.types.Object, + export_settings + ) -> typing.Optional[gltf2_io.Animation]: + if not __filter_animation(blender_action, blender_object, export_settings): + return None + + animation = gltf2_io.Animation( + channels=__gather_channels(blender_action, blender_object, export_settings), + extensions=__gather_extensions(blender_action, blender_object, export_settings), + extras=__gather_extras(blender_action, blender_object, export_settings), + name=__gather_name(blender_action, blender_object, export_settings), + samplers=__gather_samplers(blender_action, blender_object, export_settings) + ) + + # To allow reuse of samplers in one animation, + __link_samplers(animation, export_settings) + + if not animation.channels: + return None + + return animation + + +def __filter_animation(blender_action: bpy.types.Action, + blender_object: bpy.types.Object, + export_settings + ) -> bool: + if blender_action.users == 0: + return False + + return True + + +def __gather_channels(blender_action: bpy.types.Action, + blender_object: bpy.types.Object, + export_settings + ) -> typing.List[gltf2_io.AnimationChannel]: + return gltf2_blender_gather_animation_channels.gather_animation_channels( + blender_action, blender_object, export_settings) + + +def __gather_extensions(blender_action: bpy.types.Action, + blender_object: bpy.types.Object, + export_settings + ) -> typing.Any: + return None + + +def __gather_extras(blender_action: bpy.types.Action, + blender_object: bpy.types.Object, + export_settings + ) -> typing.Any: + return None + + +def __gather_name(blender_action: bpy.types.Action, + blender_object: bpy.types.Object, + export_settings + ) -> typing.Optional[str]: + return blender_action.name + + +def __gather_samplers(blender_action: bpy.types.Action, + blender_object: bpy.types.Object, + export_settings + ) -> typing.List[gltf2_io.AnimationSampler]: + # We need to gather the samplers after gathering all channels --> populate this list in __link_samplers + return [] + + +def __link_samplers(animation: gltf2_io.Animation, export_settings): + """ + Move animation samplers to their own list and store their indices at their previous locations. + + After gathering, samplers are stored in the channels properties of the animation and need to be moved + to their own list while storing an index into this list at the position where they previously were. + This behaviour is similar to that of the glTFExporter that traverses all nodes + :param animation: + :param export_settings: + :return: + """ + # TODO: move this to some util module and update gltf2 exporter also + T = typing.TypeVar('T') + + def __append_unique_and_get_index(l: typing.List[T], item: T): + if item in l: + return l.index(item) + else: + index = len(l) + l.append(item) + return index + + for i, channel in enumerate(animation.channels): + animation.channels[i].sampler = __append_unique_and_get_index(animation.samplers, channel.sampler) + + +def __get_blender_actions(blender_object: bpy.types.Object + ) -> typing.List[bpy.types.Action]: + blender_actions = [] + + if blender_object.animation_data is not None: + # Collect active action. + if blender_object.animation_data.action is not None: + blender_actions.append(blender_object.animation_data.action) + + # Collect associated strips from NLA tracks. + for track in blender_object.animation_data.nla_tracks: + # Multi-strip tracks do not export correctly yet (they need to be baked), + # so skip them for now and only write single-strip tracks. + if track.strips is None or len(track.strips) != 1: + continue + for strip in track.strips: + blender_actions.append(strip.action) + + if blender_object.type == "MESH"\ + and blender_object.data is not None \ + and blender_object.data.shape_keys is not None \ + and blender_object.data.shape_keys.animation_data is not None: + blender_actions.append(blender_object.data.shape_keys.animation_data.action) + + # Remove duplicate actions. + blender_actions = list(set(blender_actions)) + + return blender_actions + |