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authorJulien Duroure <julien.duroure@gmail.com>2018-11-24 18:28:33 +0300
committerJulien Duroure <julien.duroure@gmail.com>2018-11-24 18:28:33 +0300
commitb1f2133fa2849da272e9d8404f371220226ddaf1 (patch)
tree25db56e0f2211bd1059fe0e04e78430a6156e021 /io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
parent8959f1798cfc86924493347304118c61bd5c7f7a (diff)
Initial commit of glTF 2.0 importer/exporter
Official Khronos Group Blender glTF 2.0 importer and exporter. glTF specification: https://github.com/KhronosGroup/glTF The upstream repository can be found here: https://github.com/KhronosGroup/glTF-Blender-IO Reviewed By: Bastien, Campbell Differential Revision: https://developer.blender.org/D3929
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py')
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diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
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+# Copyright 2018 The glTF-Blender-IO authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+import bpy
+import typing
+
+from io_scene_gltf2.io.com import gltf2_io
+from io_scene_gltf2.blender.exp import gltf2_blender_gather_animation_channels
+
+
+def gather_animations(blender_object: bpy.types.Object, export_settings) -> typing.List[gltf2_io.Animation]:
+ """
+ Gather all animations which contribute to the objects property.
+
+ :param blender_object: The blender object which is animated
+ :param export_settings:
+ :return: A list of glTF2 animations
+ """
+ animations = []
+
+ # Collect all 'actions' affecting this object. There is a direct mapping between blender actions and glTF animations
+ blender_actions = __get_blender_actions(blender_object)
+
+ # Export all collected actions.
+ for blender_action in blender_actions:
+ animation = __gather_animation(blender_action, blender_object, export_settings)
+ if animation is not None:
+ animations.append(animation)
+
+ return animations
+
+
+def __gather_animation(blender_action: bpy.types.Action,
+ blender_object: bpy.types.Object,
+ export_settings
+ ) -> typing.Optional[gltf2_io.Animation]:
+ if not __filter_animation(blender_action, blender_object, export_settings):
+ return None
+
+ animation = gltf2_io.Animation(
+ channels=__gather_channels(blender_action, blender_object, export_settings),
+ extensions=__gather_extensions(blender_action, blender_object, export_settings),
+ extras=__gather_extras(blender_action, blender_object, export_settings),
+ name=__gather_name(blender_action, blender_object, export_settings),
+ samplers=__gather_samplers(blender_action, blender_object, export_settings)
+ )
+
+ # To allow reuse of samplers in one animation,
+ __link_samplers(animation, export_settings)
+
+ if not animation.channels:
+ return None
+
+ return animation
+
+
+def __filter_animation(blender_action: bpy.types.Action,
+ blender_object: bpy.types.Object,
+ export_settings
+ ) -> bool:
+ if blender_action.users == 0:
+ return False
+
+ return True
+
+
+def __gather_channels(blender_action: bpy.types.Action,
+ blender_object: bpy.types.Object,
+ export_settings
+ ) -> typing.List[gltf2_io.AnimationChannel]:
+ return gltf2_blender_gather_animation_channels.gather_animation_channels(
+ blender_action, blender_object, export_settings)
+
+
+def __gather_extensions(blender_action: bpy.types.Action,
+ blender_object: bpy.types.Object,
+ export_settings
+ ) -> typing.Any:
+ return None
+
+
+def __gather_extras(blender_action: bpy.types.Action,
+ blender_object: bpy.types.Object,
+ export_settings
+ ) -> typing.Any:
+ return None
+
+
+def __gather_name(blender_action: bpy.types.Action,
+ blender_object: bpy.types.Object,
+ export_settings
+ ) -> typing.Optional[str]:
+ return blender_action.name
+
+
+def __gather_samplers(blender_action: bpy.types.Action,
+ blender_object: bpy.types.Object,
+ export_settings
+ ) -> typing.List[gltf2_io.AnimationSampler]:
+ # We need to gather the samplers after gathering all channels --> populate this list in __link_samplers
+ return []
+
+
+def __link_samplers(animation: gltf2_io.Animation, export_settings):
+ """
+ Move animation samplers to their own list and store their indices at their previous locations.
+
+ After gathering, samplers are stored in the channels properties of the animation and need to be moved
+ to their own list while storing an index into this list at the position where they previously were.
+ This behaviour is similar to that of the glTFExporter that traverses all nodes
+ :param animation:
+ :param export_settings:
+ :return:
+ """
+ # TODO: move this to some util module and update gltf2 exporter also
+ T = typing.TypeVar('T')
+
+ def __append_unique_and_get_index(l: typing.List[T], item: T):
+ if item in l:
+ return l.index(item)
+ else:
+ index = len(l)
+ l.append(item)
+ return index
+
+ for i, channel in enumerate(animation.channels):
+ animation.channels[i].sampler = __append_unique_and_get_index(animation.samplers, channel.sampler)
+
+
+def __get_blender_actions(blender_object: bpy.types.Object
+ ) -> typing.List[bpy.types.Action]:
+ blender_actions = []
+
+ if blender_object.animation_data is not None:
+ # Collect active action.
+ if blender_object.animation_data.action is not None:
+ blender_actions.append(blender_object.animation_data.action)
+
+ # Collect associated strips from NLA tracks.
+ for track in blender_object.animation_data.nla_tracks:
+ # Multi-strip tracks do not export correctly yet (they need to be baked),
+ # so skip them for now and only write single-strip tracks.
+ if track.strips is None or len(track.strips) != 1:
+ continue
+ for strip in track.strips:
+ blender_actions.append(strip.action)
+
+ if blender_object.type == "MESH"\
+ and blender_object.data is not None \
+ and blender_object.data.shape_keys is not None \
+ and blender_object.data.shape_keys.animation_data is not None:
+ blender_actions.append(blender_object.data.shape_keys.animation_data.action)
+
+ # Remove duplicate actions.
+ blender_actions = list(set(blender_actions))
+
+ return blender_actions
+