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authorJulien Duroure <julien.duroure@gmail.com>2019-06-01 20:56:28 +0300
committerJulien Duroure <julien.duroure@gmail.com>2019-06-01 20:57:00 +0300
commitc7aa80f40ae438618498bc678409a4260f4356ab (patch)
tree0d7a960ed391fd66d3792b99aabd64695893b050 /io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
parent8751250b919d1c0955cf2a24fcacbdd3e408fba6 (diff)
glTF exporter: add some NLA checks (readonly action / track)
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py17
1 files changed, 15 insertions, 2 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
index 6473f5de..7a4f1213 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
@@ -44,7 +44,19 @@ def gather_animations(blender_object: bpy.types.Object, export_settings) -> typi
# Set action as active, to be able to bake if needed
if blender_object.animation_data: # Not for shapekeys!
- blender_object.animation_data.action = blender_action
+ if blender_object.animation_data.action is None \
+ or (blender_object.animation_data.action.name != blender_action.name):
+ if blender_object.animation_data.is_property_readonly('action'):
+ # NLA stuff: some track are on readonly mode, we can't change action
+ error = "Action is readonly. Please check NLA editor"
+ print_console("WARNING", "Animation '{}' could not be exported. Cause: {}".format(blender_action.name, error))
+ continue
+ try:
+ blender_object.animation_data.action = blender_action
+ except:
+ error = "Action is readonly. Please check NLA editor"
+ print_console("WARNING", "Animation '{}' could not be exported. Cause: {}".format(blender_action.name, error))
+ continue
animation = __gather_animation(blender_action, blender_object, export_settings)
if animation is not None:
@@ -52,7 +64,8 @@ def gather_animations(blender_object: bpy.types.Object, export_settings) -> typi
# Restore current action
if blender_object.animation_data:
- blender_object.animation_data.action = current_action
+ if blender_object.animation_data.action is not None and current_action is not None and blender_object.animation_data.action.name != current_action.name:
+ blender_object.animation_data.action = current_action
return animations