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author | Julien Duroure <julien.duroure@gmail.com> | 2019-05-31 23:18:24 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2019-05-31 23:18:24 +0300 |
commit | a5f2de962763f9c4a037fad0ab2ddf049d73686a (patch) | |
tree | 96d6c6db2dc9af15d6240347618f78b800e3ca50 /io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py | |
parent | 178738edd2ee2817aaf49bf03b968215795e211c (diff) |
glTF exporter: Export multiple actions (from NLA) when sampled is now fixed
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py')
-rwxr-xr-x | io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py index 65335534..6473f5de 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py @@ -33,12 +33,27 @@ def gather_animations(blender_object: bpy.types.Object, export_settings) -> typi # Collect all 'actions' affecting this object. There is a direct mapping between blender actions and glTF animations blender_actions = __get_blender_actions(blender_object) + # save the current active action of the object, if any + # We will restore it after export + current_action = None + if blender_object.animation_data and blender_object.animation_data.action: + current_action = blender_object.animation_data.action + # Export all collected actions. for blender_action in blender_actions: + + # Set action as active, to be able to bake if needed + if blender_object.animation_data: # Not for shapekeys! + blender_object.animation_data.action = blender_action + animation = __gather_animation(blender_action, blender_object, export_settings) if animation is not None: animations.append(animation) + # Restore current action + if blender_object.animation_data: + blender_object.animation_data.action = current_action + return animations |