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authorJulien Duroure <julien.duroure@gmail.com>2018-12-11 23:51:40 +0300
committerJulien Duroure <julien.duroure@gmail.com>2018-12-11 23:51:40 +0300
commit5aa12449c934b4ae2d429586be118bc79a17752a (patch)
treed5df27b57de29d3ccf524d2526fa0eb26e1b81c9 /io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
parented2c64455a78bcc43a0fefbb6cd3a3e0220c5168 (diff)
glTF Exporter: optimizations & fixes
* image optimizations * options refactoring * Fix T59047
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_image.py23
1 files changed, 16 insertions, 7 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
index d9583d08..b6131a59 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
@@ -49,7 +49,7 @@ def __filter_image(sockets_or_slots, export_settings):
def __gather_buffer_view(sockets_or_slots, export_settings):
if export_settings[gltf2_blender_export_keys.FORMAT] != 'GLTF_SEPARATE':
- image = __get_image_data(sockets_or_slots)
+ image = __get_image_data(sockets_or_slots, export_settings)
return gltf2_io_binary_data.BinaryData(
data=image.to_image_data(__gather_mime_type(sockets_or_slots, export_settings)))
return None
@@ -81,7 +81,7 @@ def __gather_name(sockets_or_slots, export_settings):
def __gather_uri(sockets_or_slots, export_settings):
if export_settings[gltf2_blender_export_keys.FORMAT] == 'GLTF_SEPARATE':
# as usual we just store the data in place instead of already resolving the references
- return __get_image_data(sockets_or_slots)
+ return __get_image_data(sockets_or_slots, export_settings)
return None
@@ -93,14 +93,21 @@ def __is_slot(sockets_or_slots):
return isinstance(sockets_or_slots[0], bpy.types.MaterialTextureSlot)
-def __get_image_data(sockets_or_slots):
+def __get_image_data(sockets_or_slots, export_settings):
# For shared ressources, such as images, we just store the portion of data that is needed in the glTF property
# in a helper class. During generation of the glTF in the exporter these will then be combined to actual binary
# ressources.
- def split_pixels_by_channels(image: bpy.types.Image) -> typing.List[typing.List[float]]:
+ def split_pixels_by_channels(image: bpy.types.Image, export_settings) -> typing.List[typing.List[float]]:
+ channelcache = export_settings['gltf_channelcache']
+ if image.name in channelcache:
+ return channelcache[image.name]
+
pixels = np.array(image.pixels)
pixels = pixels.reshape((pixels.shape[0] // image.channels, image.channels))
channels = np.split(pixels, pixels.shape[1], axis=1)
+
+ channelcache[image.name] = channels
+
return channels
if __is_socket(sockets_or_slots):
@@ -118,15 +125,16 @@ def __get_image_data(sockets_or_slots):
}[elem.from_socket.name]
if channel is not None:
- pixels = [split_pixels_by_channels(result.shader_node.image)[channel]]
+ pixels = [split_pixels_by_channels(result.shader_node.image, export_settings)[channel]]
else:
- pixels = split_pixels_by_channels(result.shader_node.image)
+ pixels = split_pixels_by_channels(result.shader_node.image, export_settings)
channel = 0
file_name = os.path.splitext(result.shader_node.image.name)[0]
image_data = gltf2_io_image_data.ImageData(
file_name,
+ result.shader_node.image.filepath,
result.shader_node.image.size[0],
result.shader_node.image.size[1],
channel,
@@ -140,10 +148,11 @@ def __get_image_data(sockets_or_slots):
return image
elif __is_slot(sockets_or_slots):
texture = __get_tex_from_slot(sockets_or_slots[0])
- pixels = split_pixels_by_channels(texture.image)
+ pixels = split_pixels_by_channels(texture.image, export_settings)
image_data = gltf2_io_image_data.ImageData(
texture.name,
+ texture.image.filepath,
texture.image.size[0],
texture.image.size[1],
0,