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authorJulien Duroure <julien.duroure@gmail.com>2019-05-14 00:42:16 +0300
committerJulien Duroure <julien.duroure@gmail.com>2019-05-14 00:42:16 +0300
commitb93459de4bf85b51826cca1c79a2602804e796c4 (patch)
tree1bb67e7643262ca7d9adc92a31d1ffaf085aabb8 /io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
parent73df2edf635eee24a2c7a67068acd4d9410de9e5 (diff)
glTF exporter: fix various animation & texture export
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_image.py55
1 files changed, 34 insertions, 21 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
index 8550610f..818a6fa1 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
@@ -36,21 +36,37 @@ def gather_image(
if not __filter_image(blender_shader_sockets_or_texture_slots, export_settings):
return None
- uri = __gather_uri(blender_shader_sockets_or_texture_slots, export_settings)
- buffer_view = __gather_buffer_view(blender_shader_sockets_or_texture_slots, export_settings)
- if not (uri is not None or buffer_view is not None):
+ image_data = __get_image_data(blender_shader_sockets_or_texture_slots, export_settings)
+ if image_data is None:
# The blender image has no data
return None
- image = gltf2_io.Image(
+ mime_type = __gather_mime_type(blender_shader_sockets_or_texture_slots, export_settings)
+ name = __gather_name(blender_shader_sockets_or_texture_slots, export_settings)
+
+ uri = __gather_uri(image_data, mime_type, name, export_settings)
+ buffer_view = __gather_buffer_view(image_data, mime_type, name, export_settings)
+
+ return __make_image(
+ buffer_view,
+ __gather_extensions(blender_shader_sockets_or_texture_slots, export_settings),
+ __gather_extras(blender_shader_sockets_or_texture_slots, export_settings),
+ mime_type,
+ name,
+ uri,
+ export_settings
+ )
+
+@cached
+def __make_image(buffer_view, extensions, extras, mime_type, name, uri, export_settings):
+ return gltf2_io.Image(
buffer_view=buffer_view,
- extensions=__gather_extensions(blender_shader_sockets_or_texture_slots, export_settings),
- extras=__gather_extras(blender_shader_sockets_or_texture_slots, export_settings),
- mime_type=__gather_mime_type(blender_shader_sockets_or_texture_slots, export_settings),
- name=__gather_name(blender_shader_sockets_or_texture_slots, export_settings),
+ extensions=extensions,
+ extras=extras,
+ mime_type=mime_type,
+ name=name,
uri=uri
)
- return image
def __filter_image(sockets_or_slots, export_settings):
@@ -59,13 +75,10 @@ def __filter_image(sockets_or_slots, export_settings):
return True
-def __gather_buffer_view(sockets_or_slots, export_settings):
+@cached
+def __gather_buffer_view(image_data, mime_type, name, export_settings):
if export_settings[gltf2_blender_export_keys.FORMAT] != 'GLTF_SEPARATE':
- image = __get_image_data(sockets_or_slots, export_settings)
- if image is None:
- return None
- return gltf2_io_binary_data.BinaryData(
- data=image.encode(__gather_mime_type(sockets_or_slots, export_settings)))
+ return gltf2_io_binary_data.BinaryData(data=image_data.encode(mime_type))
return None
@@ -100,14 +113,14 @@ def __gather_name(sockets_or_slots, export_settings):
return image_name
-def __gather_uri(sockets_or_slots, export_settings):
+@cached
+def __gather_uri(image_data, mime_type, name, export_settings):
if export_settings[gltf2_blender_export_keys.FORMAT] == 'GLTF_SEPARATE':
# as usual we just store the data in place instead of already resolving the references
- mime_type = __gather_mime_type(sockets_or_slots, export_settings)
return gltf2_io_image_data.ImageData(
- data=__get_image_data(sockets_or_slots, export_settings).encode(mime_type=mime_type),
+ data=image_data.encode(mime_type=mime_type),
mime_type=mime_type,
- name=__gather_name(sockets_or_slots, export_settings)
+ name=name
)
return None
@@ -122,9 +135,9 @@ def __is_slot(sockets_or_slots):
def __get_image_data(sockets_or_slots, export_settings) -> gltf2_blender_image.ExportImage:
- # For shared ressources, such as images, we just store the portion of data that is needed in the glTF property
+ # For shared resources, such as images, we just store the portion of data that is needed in the glTF property
# in a helper class. During generation of the glTF in the exporter these will then be combined to actual binary
- # ressources.
+ # resources.
def split_pixels_by_channels(image: bpy.types.Image, export_settings) -> typing.Optional[typing.List[typing.List[float]]]:
channelcache = export_settings['gltf_channelcache']
if image.name in channelcache: