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author | Julien Duroure <julien.duroure@gmail.com> | 2018-11-27 22:59:55 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2018-11-27 22:59:55 +0300 |
commit | 74dbec774ef5e10f1b3475682efe286da8fed4cc (patch) | |
tree | 88ae822fee83f7188deeb0774b131d6300037fa5 /io_scene_gltf2/blender/exp/gltf2_blender_gather_light_spots.py | |
parent | a12a93cbdffe78998b494175d5012fb1a79e2826 (diff) |
glTF addon: updates from upstream
* invalidate cache for multiple exports
* exporter: support KHR_lights_punctual
* fixed lights
* disable export all layers
* fixed texture slot images stalling export
* option to enable exporting more than 4 influences
from upsteam commit 26699c476211add92d13df0a284b8df2f08acb3e
to upstream commit 7a8f733fc446cfb3880a8c1658bccf94bcfd456c
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_light_spots.py')
-rw-r--r-- | io_scene_gltf2/blender/exp/gltf2_blender_gather_light_spots.py | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_light_spots.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_light_spots.py new file mode 100644 index 00000000..6b1f95e2 --- /dev/null +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_light_spots.py @@ -0,0 +1,50 @@ +# Copyright 2018 The glTF-Blender-IO authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +import bpy +from typing import Optional, List, Any + +from io_scene_gltf2.blender.exp.gltf2_blender_gather_cache import cached + +from io_scene_gltf2.io.com import gltf2_io_lights_punctual +from io_scene_gltf2.io.com import gltf2_io_debug + + +def gather_light_spot(blender_lamp, export_settings) -> Optional[gltf2_io_lights_punctual.LightSpot]: + + if not __filter_light_spot(blender_lamp, export_settings): + return None + + spot = gltf2_io_lights_punctual.LightSpot( + inner_cone_angle=__gather_inner_cone_angle(blender_lamp, export_settings), + outer_cone_angle=__gather_outer_cone_angle(blender_lamp, export_settings) + ) + return spot + + +def __filter_light_spot(blender_lamp, _) -> bool: + if blender_lamp.type != "SPOT": + return False + + return True + + +def __gather_inner_cone_angle(blender_lamp, _) -> Optional[float]: + angle = blender_lamp.spot_size * 0.5 + return angle - angle * blender_lamp.spot_blend + + +def __gather_outer_cone_angle(blender_lamp, _) -> Optional[float]: + return blender_lamp.spot_size * 0.5 + |