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author | Julien Duroure <julien.duroure@gmail.com> | 2020-09-05 16:33:18 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2020-09-05 16:33:18 +0300 |
commit | 3a5aaa9b9999a0eada72076ba5b5bacc653e4528 (patch) | |
tree | e170b508072974a151c34ea4ea0fba70000a752a /io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py | |
parent | 109632093bd5f3c7754cf6d66cfe66579d734cb3 (diff) |
glTF exporter: materials: export factors from MULTIPLY nodes
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py')
-rwxr-xr-x | io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py index 3ad17fe2..0abe9256 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py @@ -111,12 +111,13 @@ def __gather_emissive_factor(blender_material, export_settings): if emissive_socket is None: emissive_socket = gltf2_blender_get.get_socket_old(blender_material, "EmissiveFactor") if isinstance(emissive_socket, bpy.types.NodeSocket): - if emissive_socket.is_linked: + fac = gltf2_blender_get.get_factor_from_socket(emissive_socket, kind='RGB') + if fac is None and emissive_socket.is_linked: # In glTF, the default emissiveFactor is all zeros, so if an emission texture is connected, # we have to manually set it to all ones. - return [1.0, 1.0, 1.0] - else: - return list(emissive_socket.default_value)[0:3] + fac = [1.0, 1.0, 1.0] + if fac == [0, 0, 0]: fac = None + return fac return None |