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author | Julien Duroure <julien.duroure@gmail.com> | 2022-03-02 23:36:18 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2022-03-02 23:36:18 +0300 |
commit | 782f8585f4cc131a7043269ed5ccb14a36742e3d (patch) | |
tree | 82393e682232debc23256b1da81d573295c1968e /io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py | |
parent | 842c215b746f7e14f9299fa8ae50d2fecd870a92 (diff) |
glTF exporter: Big refactoring
- precompute tree before export
- manage collections / instances / linked
- use custom cache to avoid name collision
- animations are baked from world matrix
More info on https://github.com/KhronosGroup/glTF-Blender-IO
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py')
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